DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
What s that elephant guy doing in there

    Deck ID: 537

    Author: Michael "rayc" Hawley

    Title: What s that elephant guy doing in there

    Side: Dark

    Date Published: 1999-09-17

    Description:
    Hunt Down with no Dueling. Tries a balanced approach with Imperial Power and an alien surprise.

    Rating:
    4.5

    Cards:

    'Locations (11)
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Death Star
    Endor
    Executor Holotheater (start)
    Executor Meditation Chamber (start)
    Jabba's Palace Audience Chamber
    Tatooine Cantina
    Tatooine Jabba's Palace
    Tatooine Lars' Moisture Farm
    Hoth Defensive Perimeter

    Characters (16)
    Lieutenant Cabbel
    Boba Fett With Blaster Rifle
    Jabba
    Darth Vader With Lightsaber x3
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Dr. Evazan
    Ephant Mon
    DS-61-3
    General Veers
    Grand Moff Tarkin x2
    Lieutenant Arnet
    U-3PO

    Creatures (1)
    Bubo

    Vehicles (3)
    Blizzard Scout 1
    Tempest Scout 5
    Tempest 1

    Starships (6)
    Bossk In Hounds Tooth
    Dreadnaught-Class Heavy Cruiser x2
    Vader's Personal Shuttle
    Devastator
    Avenger

    Interrupts (10)
    Shocking Revelation
    Sniper x2
    Trample x2
    Twi'lek Advisor x3 (1 starting)
    You Are Beaten x2

    Effects (12)
    Disarmed
    Battle Order
    Imperial Justice
    Reactor Terminal
    Presence of the Force
    Secret Plans
    Come Here You Big Coward
    Therell Be Hell To Pay x2
    Visage of the Emperor x1 (starting)
    Security Precautions
    Oppressive Enforcement

    Objective (1)
    Hunt Down and Destroy the Jedi/ Their Fire Has Gone Out of the Universe

    '

    Strategy: '

    This deck generates plenty of force. The trick is to stop the early choke and get out some of the other locations. If you suspect a Revolver or No Shelter variant, start Imperial Justice on the Meditation Chamber. I know that the opponent could revolve the Holotheater and cancel Visage but they are taking a chance if they do.

    Against Hidden Base, start with Security Precautions. Get your locations down as quickly as possible but avoid deploying the systems. If they give you the opportunity for a beatdown, take it. Vader in the Shuttle is a nasty surprise if they leave 4 ability at a system.

    Against Opps, start Battle Order and go fight. Between Tramples, Snipers, You Are Beaten, Bubo and Dr E., you should be able to either prevent a flip or hurt them badly even if they do flip.

    Secret Plans is a good choice to start against most other deck types. Remember to use the game text to get out Shocking Revelation each turn. Scan your reserve deck carefully. Then you will know whether you want to draw from your force pile or use the force and wait for something better.

    Against Mind What You Have Learned, if you think theyll try to train through test 5 go to the Dagobah System. Land Vader and Tarkin. Kill Luke or Leia if possible before he flips. Also use Come Here You Big Coward to make them come out to play before they can retrieve. If they are only going to Test 2, you have plenty of ability to play with and some good tricks too. Dr. Evazan and Disarmed is one my favorites. Boba Fett, Jabba, Ephant Mon and Dr E. also make a nice strike force against a smallish group of Eloms. With all of the Imperial Decks out there, you know we will start seeing Eloms a lot.

    Ephant Mon can stop spies from deploying or moving to the the Holotheater to cancel your Visage but more importantly, he protects you from the Han and other @#$%orted characters.
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.