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MWYHL Test 5 with Seven s 2 0

    Deck ID: 5429

    Author: Chris "Wedge231" Wodicka

    Title: MWYHL Test 5 with Seven s 2 0

    Side: Light

    Date Published: 2000-04-13

    Description:
    Use Anger, Fear, Agressions, Uncontrollable Fury, Suprise Assaults, and the Fifth test to make the opponent hurt for draining and not battling.

    Rating:
    4.0

    Cards:

    'Locations (7)
    Dagobah
    Dagobah Yoda's Hut
    Dagobah Jungle
    Dagobah Swamp
    Dagobah Bog Clearing
    Dagobah Training Area
    Cloud City Carbonite Chamber

    Characters (8)
    TK-422
    Boussh
    Luke Skywalker
    Obi-wan with Lightsaber x2
    Melas
    Tawss Khaa
    Yoda

    Starships (3)
    Gold Leader in Gold 1
    Red Leader in Red 1
    Lando in Millennium Falcon

    Interrupts (15)
    Don't Forget the Droids x2
    Suprise Assault x5
    It Could Be Worse
    On The Edge x2
    The Signal
    Transmission Terminated x2
    Effective Repairs x2

    Effects (13)
    Wise Advice
    What're You Trying to Push On Us x2
    Anger, Fear, Agression x3
    Uncontrollable Fury
    Battle Plan
    Projection of a Skywalker x2
    Traffic Control
    Stone Pile x2

    Weapons (6)
    Intruder Missile x3
    Ewok Catapault x3

    Devices (2)
    Landing Claw x2

    Jedi Tests (5)
    Great Warrior
    A Jedi's Strength
    Domain of Evil
    Size Matters Not
    It is the Future You See

    Objective
    MWYHL/SYIC '

    Strategy: '

    This is a revision of my MWYHL deck.

    Always start with Wise Advice for SAC protection, the ability to stack their interrupts for free, and to add 1 to training draws. Set the site like this Training Area (Test 1), Bog Clearing (Test 2), Jungle (Test 3), Swamp (Test 4), Yoda's Hut (Test 5). This way you can finsih up testing with your dudes at Yoda's Hut to subtract from attrition. I'm testing with Luke Skywalker for the +1 activation. I find Boussh to be more effective than DOS. Her with TK-422 and Projection of a Skywalkers will shut down all drains. With Test 1 completed, put a PoaS at a +1 drain site like Moisture Farm to shut it down and use Boussh or TK-422 at places like Backdoor and Downtown Plaza. Anyway, don't deploy your guys until the end unless its a really good opportunity. Carbonite Chamber is for a drain 2 battleground and the ships are there to have some space presence. The characters all draw destinies by themselves and with test 5 completed with a 7 on it, they're immune to attrition of atleast 3 with (Yoda at Hut and test 3) and they have +7 power with the destiny. Didn't include duel protection because all my destinies are 7's and they may scare em a bit. You shouldn't be deploying guys very early, so use Anger, Fear, Aggression, and Uncontrollable Fury to deal force loss and use Suprise Assaults along with your 7's to deal some additional force loss here and there. Battle Plan should handle the drains along with Boussh, TK-4222, Test 1, and the two Projections. Traffic Control can recycle your high destinies and then you track them and use them with Suprise Assault, testing, and/or On the Edge. Push's will deploy for free and they can keep those annoying interrupts from recycling and from being used for free. Effective Repairs is too retrieve AFA's or somehing of the sort. Transmission Terminated is for Visage and On the Edge (with test 5) along with the objective will provide good retrieval. Watch out for Secret Plans and Come Here You Big Coward though. '

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