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Bounty Hunting CAN be tournament worthy

    Deck ID: 5460

    Author: Andy "Solo337" McClure

    Title: Bounty Hunting CAN be tournament worthy

    Side: Dark

    Date Published: 2000-04-14

    Description:
    This is my final attempt at a COTVG deck that uses bounty hunting for retrieval. I'm working on it to prove to a friend that Bounty Hunting can be used to win tournaments.

    Rating:
    4.0

    Cards:

    '
    Objective 1
    Court Of The Vile Gangster

    Locations 7
    Jabba's Palace
    Jabba's Palace Audience Chamber
    JP Dungeon
    JP Rancor Pit
    Tatooine Sarlacc Bed
    Death Star
    Endor

    Characters 17
    EPP Vader x2
    Grand Moff Tarkin
    Officer Evax
    Admiral Ozzel
    EPP Fett x2
    Jodo Kast
    Dr. Evazan
    Jabba the Hutt
    Djas Puhr(4 abilty bounty Hunter)
    ECC Iggy
    Bane Malar (pure tech)
    Mara Jade
    EJP Dengar
    EJP Bossk
    ECC 4-LOM

    Creature 1
    Rancor

    Starships 6
    Devastator
    Boba Fett in Slave 1
    Zuckess in MH
    Bossk in Stapler
    Dengar in Punishing One
    Dreadnaught

    Weapon 1
    Jade's Blade

    Effects 13
    Bad Feeling Have I
    Grabber
    Search and Destroy (best card in the game, baby)
    Bounty x2
    There is No Try
    Secret Plans
    Resistance
    Quick Reflexes
    CHYBC
    Security Precautions
    All Wrapped Up
    Battle Oreder

    Vehicle 1
    Tempest 1

    Interrupts 13
    Oo-ta Goo-ta, Solo?
    Trap Door x2
    Twi-lek x2
    Hidden Weapons x3
    Monnok
    Ghhk
    You Are Beaten
    Surface Defense
    Alter

    '

    Strategy: '


    I made an error in the card list. It is supposed to include a Hutt Smooch instead of the third Hidden Weapons.

    Alright, before you review, please read all of this section. I submitted this deck to help improve it, so please, if you're review is only going to be 1 line, don't bother.

    Prior to anything else, I want people to know that every card in this deck has a purpose.

    Generally I start Surface Defense, so I start with Insert/SAC/Retrieval protection. The only real exception is Ops. Start (duh) battle order against Ops.


    As long as they come to Tatooine, you should be alright. The point of this deck is to just capture 1 or 2 key characters, retrieve for the bounty, then feed them to the Rancor. It actually works pretty well. Use Iggy/Hidden Weapons/Bossk/All Wrapped up to capture characters.

    Use your Twi-leks wisely. Generally I get All Wrapped Up first, but that can change as needed.

    I get Mara from reserve deck, and her Saber ASAP. That will establish a strong drain of 2 by turn 3 at the latest. Add that to the 1 per turn loss from the Objective, and it starts pretty quickly.

    I'm sure you can figure out what else to do. Here's what I do against most decktypes

    Profit
    Start Jabba, Fett and Surface Defenses. Capture Luke and Ben if you can. Just fight and retrieve.

    MWYHL
    Start Surface Defense. If they're training past 2, get out Endor and send Vader to interrupt their training. Twi-lek for Search and Destroy. Have the Bounty Hunters hold Tatooine, if they try to fight.

    Hidden Base
    Start Security Precautions. 6 probing machienes. Don't go into space too early, and watch out for the beatdown. Tough game, but Direct Damage from the objective and Search and Destroy should do it for you.

    TRM
    If no choke you should be fine. I have seen NO choke in my area, so I didn't include any Evaders or other Revo protection other than Alter. D*, Endor and Jabba's Palace should be enough generation. If they Revo the dungeon, they're screwed.


    Let me know what you think-
    Andy
    '

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