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The CCT Defender

    Deck ID: 5537

    Author: Daniel "Corp. Drazin" Nelson

    Title: The CCT Defender

    Side: Dark

    Date Published: 2000-04-16

    Description:
    This deck uses the CCT advantage of an 8 force 'head start' to destroy the opponents chances of winning.

    Rating:
    4.0

    Cards:

    'Locations
    1x Cloud City Carbonite Chamber
    1x Cloud City Security Tower
    1x Cloud City Port Town District
    1x Cloud City Downtown Plaza
    1x Cloud City East Platform(Docking Bay)
    1x Jabba's Palace Audience Chamber
    1x Jabba's Palace Dungeon
    1x Tatooine Lar's Moisture Farm
    1x Tatooine Cantina
    1x Tatooine Docking Bay 94

    Characters
    2x Jodo Kast
    2x IG-88 with Riot Gun
    1x Jabba The Hutt
    1x Jabba
    1x Boba Fett(CC)
    1x Boba Fett with Blaster Rifle
    1x 4-Lom with Concussion Rifle
    2x Darth Vader, Dark Lord Of The Sith
    1x Captain Bewil
    1x Admiral Ozzel
    2x Grand Moff Tarkin
    2x Mara Jade, The Emperor's Hand
    1x Dengar with Blaster Carbine
    3x Ugnaught

    Weapons/Devices
    1x Vader's Lightsaber
    1x Mara Jade's Lightsaber
    1x Zuckuss's Snare Rifle
    1x Dengar's Modified Riot Gun
    1x Carbonite Chamber Console

    Effects
    1x Ability, Ability, Ability
    1x We're The Bait
    1x Battle Plan
    1x Bad Feeling Have I
    1x Security Precautions
    1x Carbon-Freezing
    1x Crush The Rebellion

    Interrupts
    2x Twi'lek Advisor
    1x Any Methods Necasary
    1x Prepare The Chamber
    2x Evader
    1x Hutt Smooch
    1x Jabba's Through With You

    Starships
    1x Executor
    2x Death Squadron Star Destroyer
    3x Dreadnaught-Class Heavy Cruiser
    1x Zuckuss in Mist Hunter
    1x Bossk in Hound's Tooth

    Objective
    1x Carbon Chamber Testing/My Favorite Decoration
    '

    Strategy: '

    Oops, Zuxkuss's gun is ment to be Feltipern's gun. sorry for any confusion.

    The defualt 'starter' is CCT, Carbon Chamber, Sec. Tower, Console, ANM, Dengar with gun, Dengar's gun, and the Dungeon. Deploy Dungeon and Audience Chamber on the second turn, giving you a superior activation(at least most of the time) of 7. Now, for the defender part

    VS. Hidden Base Start Sec Precautions and find their base using your 8 high powered ships.

    VS. Ops Start Battle Plan and use your starships to stall their force drains, maybe using Dengar with gun, Jodo with Snare Rifle, and IG-88 to pick off some of their Operatives.

    VS. Mind... I love this. Use ability3 to make them deploy their maines. Then capture them with Dengar's Gun(or Zuckuss's or IG-88s), and use We're the Bait. Stops Jedi Testing and opponents chances of winning.

    VS. Profit Start with Mara and Jodo, try to get Zukuss's gun on him quick. If they try to use Boussh with Someone Who Loves You, Hutt Smooch Boussh and keep her from seeing Han. If you see Order To Engage, get out of there but make it so they have to keep Lea and Han and Audience Chamber

    VS. Throne Room I love this too. They think they can stop me from activating. I'll show them. They can't deploy their Nudj to my locations. And with starting Crush, I play Evaders on their Revolutions, and bye-bye. I will still be activating plenty(6 on the second turn), and with the 'head-start' of 8 force, I should win handily.

    VS. Harvest Choke Very interesting, but again, not hard to destroy. Capture the Lars familiy, and you're home free.

    VS. Endor-Deactivate The Shield Generator Don't let them blow up Bunker. Get Dengar and Jodo with their guns to Bunker, capture General Solo and his commando gang.

    VS. Endor-Ewoks- capture their Ithorians, and then the Ewoks. They have pretty much no way of stopping my force drains, so I should win again.

    VS. Tatooine Beatdown(I've actually seen this) Again, go in and capture there dudes. You are gonna be on Tatooine anyway, why not just battle em'.

    VS. Blow Up The Death Star(running out of decks) What can I say, DON'T LET THEM BLOW UP DEATH STAR But if they do, no biggy Use Battle Order to stop their force drains, and force-drain them on the ground to your hearts desire.

    VS. Quiet Mining Colony Go in to Bespin, use Battle Order, capture their guys, the normal stuff.

    VS. Cloud City Beatdown with Pucimiir Thryys Go in and capture Pukey, and force drain them to death.

    Remember that the Ability3/We're The Bait combo can be used against every deck. I like capturing weapons because, let's say you capture Luke, but they have another one to deploy. Doesn't matter. I also find that the good capturing combos(i.e. Dengar with Riot Gun) have an easier chance of capturing their mains than you do to 'hit' them using normal weapons. Hope I have a nice deck here, and that you like it. '

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