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The Mo Hot Sht

    Deck ID: 5546

    Author: Chris "Jedi Taboos" Praskac

    Title: The Mo Hot Sht

    Side: Dark

    Date Published: 2000-04-16

    Description:
    This deck is an Endor Ops that uses Ominous Rumors to set up big drains.

    Rating:
    3.5

    Cards:

    'Objective

    Endor Operations

    Locations (10)
    Endor
    ' ' Bunker
    ' ' Landing Platform
    Death Star
    Dagobah Cave
    Coruscant
    Corlug
    Kessel
    Kashyyk
    Kiffex

    Characters(15)
    Ephant Mon x2
    Darth Vader
    Grand Moff Tarkin
    Admiral Ozzel
    Admiral Motti
    Lieutenant Cabbel
    Commander Nemit
    Commander Igar
    Commander Praji
    Officer Evax
    Captain Lennox
    DS612
    DS613
    DS614

    Starships (7)
    Devastator
    Dreadnaught
    Boba Fett n/ Ship
    Bossk n/Ship
    Zuckuss n/Ship
    Executer
    Vader's Shuttle

    Vehicles(3)
    Blizzard Walker
    Blizzard 2
    Tempest 1

    Effects (13)
    Oppressive Enforcement
    There Be He To Pay x2
    Imperial Justice
    Broken Concentration
    Security Precautions
    Imperial Decree
    Failure At The Cave
    Resistence
    Lateral damage
    Imperial Arrest Order
    Battle Order
    Ominous Rumors

    Interrupts (11)
    Masterful Movc
    Monnok
    Ghhhk
    Those Rebels Won't Escape Us x2
    Imperial Barrier x2
    Twi'lek Advisor x2
    Shocking Revelation
    Ommni Box '

    Strategy: '

    Ok you start most of the time with Oppresive Enforcement so you can grap for free and sense/alter defense. There's a couple of tech cards in here so let me explain.

    1) Ephant Mon goes to the Bunker and is same from spies.

    2) Imperial Justice is in here because the only location I care about getting revolutioned is the bunker. You can put justice on it w/ Arrest order nothing will get in.

    3) Those Rebels won't escape canels claw as well as Nabrun (if Arrest order isn't out) as well as reacts.

    To play this deck you get Ephant Mon at Bunker, Walker at the Platform and drain in space. Simple and effective. Not much chance of getting beat down.

    Againsts Ops-set up big drains and get Battle Order set up

    Against Profit- rough but set up Decree with drains. Win... but not big.

    Against Mind- start Broken Concentration and Drain early. Then hit them with Failure at the Cave.

    Against Y4 Start- start Oppressive and draw to you get everything you want, they won't be able to set up and big drains unless they give you force. This deck isn't hurt by Grimtash and if done used grab it. Oola... shock the b*tch.

    Hidden Base- beat the crap out of them. I shouldn't have to explan. all the force they give you plus yours, easy win.

    That's it. '

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