Deck ID: 5590
Author: Geoff "gsiva" Snider
Title: Spanky Red Barn
Side: Dark
Date Published: 2000-04-17
Description:
this deck stops almost anything....ex-specially revo.
Rating:
4.5
Cards:
'locations (13)
death star
coruscant
bespin x3
CC downtown plaza x2
CC casino x2
CC upper walkway x2
CC port town district
CC docking bay
effects (9)
oppressive enforcement
secret plans
cloud city occupation
battle order
bright center to the universe
imperial arrest order
lateral damage x2
crush the rebellion
interrupts (9)
masterful move x2
monnok
twi-lek advisor x3
ommni box
trample
ghhk
blue stuff (9)
blizzard walker x3
tempest 1
dreadnaught
vengeance
avenger
devastator
executor
characters (20)
commander igar x3
jodo kast x2
ds-61-2
ds-61-3
ds-61-4
lt. cabbel x2
admiral ozzel
officer evax
captain lennox
ig-88 w/riot gun x2
4-lom w/concussion rifle x2
boba fett w/blaster rifle
jabba the hutt
zuckuss
'
Strategy: '
this deck has a pretty good chance of beating the 'revo' deck, and a pretty good chance of beating a 'test to 2' deck, as well as 'profit.'
1 start oppressive enforcement or IAO
2 keep drawing cards until you get MANY locations (usually you can find them with IAO)
3 when you decide to deploy, deploy en masse. your goal is to sit and occupy....don't fight too much until later on in the game when you've got some stacked up high destiny.
test to 2 gets smacked around by occupation.
profit just stalls out when you capture han with IG-88.
revo sucks when you don't give them anything to beat up on, and you can even-out the drain race later on in the game with occupation. battling later should probably go in your favor, since you're getting multiple destinies. crush only allows them to draw 2 destiny, jodo cancels one, and cabbel subtracts one from their total.
hidden base can go to hell
x-wing swarms will give this deck problems, but so what.
and if they're playing #s, they can go to hell...and you lose.
so what. it doesn't say that you're a bad player if you lose to #s. '