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Spanky Red Barn

    Deck ID: 5590

    Author: Geoff "gsiva" Snider

    Title: Spanky Red Barn

    Side: Dark

    Date Published: 2000-04-17

    Description:
    this deck stops almost anything....ex-specially revo.

    Rating:
    4.5

    Cards:

    'locations (13)
    death star
    coruscant
    bespin x3
    CC downtown plaza x2
    CC casino x2
    CC upper walkway x2
    CC port town district
    CC docking bay

    effects (9)
    oppressive enforcement
    secret plans
    cloud city occupation
    battle order
    bright center to the universe
    imperial arrest order
    lateral damage x2
    crush the rebellion

    interrupts (9)
    masterful move x2
    monnok
    twi-lek advisor x3
    ommni box
    trample
    ghhk

    blue stuff (9)
    blizzard walker x3
    tempest 1
    dreadnaught
    vengeance
    avenger
    devastator
    executor

    characters (20)
    commander igar x3
    jodo kast x2
    ds-61-2
    ds-61-3
    ds-61-4
    lt. cabbel x2
    admiral ozzel
    officer evax
    captain lennox
    ig-88 w/riot gun x2
    4-lom w/concussion rifle x2
    boba fett w/blaster rifle
    jabba the hutt
    zuckuss
    '

    Strategy: '

    this deck has a pretty good chance of beating the 'revo' deck, and a pretty good chance of beating a 'test to 2' deck, as well as 'profit.'

    1 start oppressive enforcement or IAO
    2 keep drawing cards until you get MANY locations (usually you can find them with IAO)
    3 when you decide to deploy, deploy en masse. your goal is to sit and occupy....don't fight too much until later on in the game when you've got some stacked up high destiny.

    test to 2 gets smacked around by occupation.
    profit just stalls out when you capture han with IG-88.
    revo sucks when you don't give them anything to beat up on, and you can even-out the drain race later on in the game with occupation. battling later should probably go in your favor, since you're getting multiple destinies. crush only allows them to draw 2 destiny, jodo cancels one, and cabbel subtracts one from their total.

    hidden base can go to hell

    x-wing swarms will give this deck problems, but so what.

    and if they're playing #s, they can go to hell...and you lose.
    so what. it doesn't say that you're a bad player if you lose to #s. '

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