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mixed court of kings

    Deck ID: 5717

    Author: Eric "bounty22" Hunter

    Title: mixed court of kings

    Side: Dark

    Date Published: 2000-04-20

    Description:
    a solid deck that can hold it's own.

    Rating:
    4.5

    Cards:

    'Coruscant
    Coruscant Docking Bay
    Executor Docking Bay
    Hoth Ice Plains
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Tatooine Great Pit Of Carkoon
    Tatooine Jabba's Palace
    Tatooine Jundland Wastes
    Tatooine Mos Eisley
    Tatooine Tusken Canyon

    4-LOM With Concussion Rifle
    Admiral Ozzel
    Bane Malar
    Boba Fett With Blaster Rifle
    Chall Bekan
    Cloud City Engineer
    Darth Vader With Lightsaber x2
    Dengar with Blaster Carbine
    Dr. Evazan
    IG-88 With Riot Gun x2
    Jabba The Hut
    Jodo Kast
    Lieutenant Cabbel
    Lieutenant Renz
    Lieutenant Watts
    Mara Jade, The Emperor's Hand x2
    Officer Evax

    Blizzard 2

    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Executor
    Zuckuss in Mist Hunter x2

    Alter x3
    Elis Helrot x2
    Jabba's Through With You
    Oo-ta Goo-ta, Solo?
    Sense x5
    Shocking Revelation
    Twi'lek Advisor
    You Are Beaten x2
    Bad Feeling Have I
    Batle Order
    Image Of A Dark Lord

    Mara Jade's Lightsaber x2

    Court Of The Vile Gangster / I Shall Enjoy Watching You Die
    '

    Strategy: '

    ok this is a very basic deck. you just battle them into submision. your normal start is bad feeling have i. the only exception is if you play against a ops deck, in that case you batle plan.
    this is a basic few turns should go.
    1)activate, deploy db and draw a few.
    2) deploy db, jabba and a alien to activate another next turn. draw.
    3-?)keep on drawing and putting forces down.
    keep this up till they make a move. at which point you elis or some how smack them.

    against ops- start batle plan and just batle them out. keep jabba at ac to activate and add to forfite. contol the system w/ zuckuss and just smack them.

    against hb(any varient)- alter/sense anything they try to pull. don't deploy ships untill they flip or you can smack. since many people play a fake hidden base, bad feeling will help. this will be easy cause they won't be able to beat you in the ac.

    against tr- i don't really fear tr. just do the game plan and make sure to always leave some force incase you need it. also image of ther dark lord should be deployed on there yavin4 sites so you can keep them from really out activating you.

    against profit- start chall and jabba, pull mara and drain at jp. also take the engineer out to convert the ac. this shouldn't be a problem w/ the sac package this deck has.

    if i'm forgetting something to bad. also boelo, ephant and some other crazy aliens may want to be thrown in but this is my original deck and it works already. props to santa claus for giving me the cards to make this deck and to rexbanner7 for making a awsome hit and run deck on my sugestion(go check it out, it went 3-0 at the conn states). and slops to gamemaster for saying he has the best hundown deck ever(so not true).

    also check out my new section on my member page called the *witty* zone. as you may of gussed it is *witty*.
    later all '

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