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Red-card profit

    Deck ID: 5775

    Author: Andy "Solo337" McClure

    Title: Red-card profit

    Side: Light

    Date Published: 2000-04-21

    Description:
    I've been playing profit since it came out. This is the perfected (in my opinion) version of the deck I've been working on for months.

    Rating:
    4.0

    Cards:

    '
    Locations 6
    Jabba's Palace
    JP AC
    Tatooine Cantina
    Tatooine Mos Eisley
    Dagobah Yoda's Hut (foil)
    Rendevous Point (foil)

    Characters 15
    Master Luke x3
    Ben Kenobi x2 (foils)
    EPP Obi-Wan
    Han Solo (foil)
    TK-422 (foil)
    EPP Han
    EPP Leia
    Boussh
    Artoo (foil)
    Orrimaarko
    Tawass Khaa
    ECC Chewie

    Starhips 5
    Tantive IV
    Spiral
    Lando in Falcon
    RLiR1
    Redemption

    Interrupts 20
    The Signal x2
    Gift Of The Mentor
    Clash of Sabers x2
    Tunnel Vision
    Don't Tread On Me
    Nabrun Leids x2
    Jedi Presence
    Glancing Blow
    Transmission Terminated
    Narrow Escape x2
    Skywalkers
    Someone Who Loves You
    Sorry About The Mess
    Courage of a Skywalker
    Shocking Information
    Weapon Levatation

    Effects 11
    Uncontrollable Fury
    Bacta Tank
    Mantellian Savrip
    A Gift
    Goo Nee Tay
    Order To Engage
    What're You Trying To Push On Us
    Ultimatum
    Do, Or Do Not
    Scrabled Transmission
    Disarmed

    Weapons 2
    Anakin's Saber
    Obi's Saber

    Objective 1
    YCEPBT/OBD

    '

    Strategy: '


    Please read the strategy before you review, chances are I addressed what you would tell me. And I don't want anyone to tell me to play 3 Ben Kenobis. The EPP is VERY, very useful to me.

    This deck hasn't lost a game yet, and I'll do my best to explain it.

    Alright, the Don't Tread On Me start adds a LOT of versatility to this deck. I start it against everything except Hunt Down, where I start Goo Nee Tay, because I don't expect Odds, Manipulation or SAC.

    I usually start Han Solo as a captive, so I can retrieve more, except against Rops, then I go for EPP and a really quick flip.

    If you don't get some of your important cards in your first hand (Master Luke, Obi, etc), use Scrambled Transmission to search your reserve deck and see where your important cards are.

    It's not hard to free Han. I can win almost all fights, and if not, I'll set up Someone who Loves You. Once you do free Han, his ONLY job is to stay alive.

    I start Do or Do Not, so SAC doesn't hurt too much.

    The average destiny in this deck is really, really high, so go ahead, swing for Mara and Vader.

    Let me tell you why I play some of the cards I do
    Narrow Escape- to protect Han, and just run from battles you don't want to fight.

    Disarmed- Very good card. I use it mainly to get rid of Iggy's capture gun, as it can hurt if he gets Han.

    A gift- A killer card. Hurts Ops, Scum, Court and more, plus it makes Artoo an Undercover Spy, and Artoo can search for it from reserve deck.

    Space- A lot of Profit decks have really weak space (i.e. 2 starfighters and a claw). Too many things cancel the claw for me to be safe, so I use a decent space fleet. If they're mainly in space, I use EPP Leia and a Batca Tank with the redemption.

    Weapon Levatation- Great Card. Most people, if they start any aliens, will start Mara. And this card is awesome to steal that little girl's saber. Also useful for cancelling You Are Beaten, and grabbing that Saber you just drew for destiny from your used pile.

    1 Transmission Terminated- This deck is very strong against HDADTJ, especially dueling. I can virtually always keep them losing from Visage as much as I do, so it's not too bad. I have one in just in case. If you have to, use Boussh to cancel Visage.

    How I play vs. dominant DS decks

    Hunt Down Start Goo, and play smart. Flip as soon as you can. Don't get forced into a duel too early before you have your protection. Try not to fight Daddio too much, as he can be trouble. Use TK, Boussh and Artoo to block his drains, Narrow Escape to run if you don't want to fight, and force drains and direct damage to finish them off.

    Ops I haven't seen many DS Ops recently, but if I do I'll get A Gift out as soon as I can, and use Nabrun to move my characters around. The Direct Damage and A gift will give you the game.

    Raltiir Ops Start DTOM and, as mentioned earlier, EPP Han and flip as soon as you can. Tough game, but you should be able to fight pretty well. Mantellian Savrip will help immensely. It's your call whether to stay on Tatooine or go to Raltiir.... If you stay on Tatooine, get the Cantina shuffle going. Add a Mechanical Failure if you're having trouble vs. Rops.

    Endor Ops Ultimatum helps a lot with Rumors. Nabrun to Endor and beat them up.

    Odds Simple, just occupy 3 battlegrounds All of the sudden, you only lose 2 force from each insert.

    ISB Fight and direct damage, simple enough.

    COTVG There are many different types of Court, but you should be able to out-battle them. Don't let Obi or Luke get captured. You should be able to prevent it.

    Well, that's pretty much it If you have any questions, you can message me. Thanks in advance for your reviews-

    Solo337
    '

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