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The Darker The Deal The Better

    Deck ID: 5824

    Author: Jeremy "Degenx" Losee

    Title: The Darker The Deal The Better

    Side: Dark

    Date Published: 2000-04-22

    Description:
    Establish Dark Deal and drain away.

    Rating:
    4.0

    Cards:

    'Objective(1)
    This deal is getting worse/ Pray I don't alter it further

    Locations(9)
    Bespin
    Bespin Cloud City
    Cloud City Carbonite Chamber (SL)
    Cloud City Lower Corridor
    Cloud City Upper Plaza Corridor
    Cloud City Chasm Walkway
    Cloud City Interrogation Room
    Cloud City Security Tower (SI)
    Cloud City West Gallery

    Characters (17)
    Boba Fett (SI)
    Lando Calrissian
    Mosep
    Jodo Kast
    4-LOM With Concussion Rifle
    IG-88 With Riot Gun
    Admiral Ozzel
    Darth Vader, Dark Lord Of The Sith x2
    Grand Moff Tarkin
    Trooper Davin Felth
    Captain Lennox
    Lieutenant Cabbel
    Lt. Pol Treidun
    Officer Evax
    Mara Jade, The Emperor's Hand x2

    Starhsips (7)
    Lift Tube
    Bossk In Hounds Tooth
    Devastator
    OS-72-1 In Obsidian 1
    OS-72-2 In Obsidian 2
    Boba Fett in Slave I (SI)
    Zuckuss in Mist Hunter

    Interrupts(8)
    Evader
    Monnok
    Twi'lek Advisor x3
    Any Methods Necessary (SI)
    Imperial Barrier x2

    Effects (15)
    Bad Feeling Have I
    Cloud City Occupation x2
    Dark Deal x2
    All Wrapped Up (SE)
    Battle Order
    First Strike
    Imperial Arrest Order
    Reactor Terminal
    Secret Plans (SE)
    There Is No Try
    Crush The Rebellion
    There'll Be Hell To Pay x2
    Security Precautions

    Weapons (2)
    Vader's Lightsaber
    Maras Saber '

    Strategy: '

    Please read the Objective before reviwing.
    This deck tries to establish Dark Deal and occupation as quickly as possible. Your opening hand consists of Security Tower(giving you access to Lando anytime), Fett and Fett in Slave I. Fish for BesCC when you have the charcters to control the sites. If you draw one CC Site and one character or Starfighter/Bounyt Hunter In Ship you can have Dark Deal in 3 turns. The Obj gives you secret plans from the start , which is great to slow done or stop retrieval all together and All wrapped up can surprise an unsuspecting opp who foreits around one of your BH. The Immunity to Goo Nee Tay for several charcters is great along with searching your deck for one of 4 cards . You can check your destinies at any time. To protect yourself on CC I have several means. Imp Barrier prevnts unwanted battles. BFHI adds to the deploy slowing early beatdowns. Better yet, Let him deploy his mains to Tatooine and throw down Imp arrest order. Unless he brought a docking bay, he can't get in to CC. The forfeit boost is also nice. Mara, Vader and Tarkin can roam the galaxy whil your scrubs drain away on CC with Dark deal and possibly occupation.

    Against Profit They can have Han. Let them deploy Leia or Obi oe whoever slap down IAO and drain away. They might hurt you for 2-3 a turn but your drain total will surpass theirs. Sending your droid BH to capture Han with a Vader or Mara escort is alway helpful. Also

    Against HB Don't deploy Bespin till he flips. when he flips deploy Bespin, probe and sit there to set Occupation. Likewise at Kessel and Kiffex. That should win the drain race, especially when combined with CC Occupation. Deploy Bes CC only with a starfighter ready to flip. Throw down dark deal and drain like crazy. Probe with the Bounty Hunters.

    Against Revolver/mains This will slow you down but not stop you. Set up DD ASAP use Crush and Jodo to limit his destiny drawing ability on CC. Don't go to him. Stay on CC. Use the lift tube to react as needed. This deck also makes the mandatory nabrun leids worthless.

    Against OPs Stay away. Use Battle Order to slow them down. Try to outdrain them. Speeder ops/Beatdown is useless as all your sites are interior.

    Jedi Testing This could hurt try to get to Dagobah with the Bus loaded with a few characters to try to stop the apprentice. I am tryind to add a Broken Concentration or the Faliure at the Cave combo in my deck. The 2 force would be nice in addition to a JT defense. A failure should let you drain big for a few turns hopefully combined with Occupation. Also flipping your objective is recommended in this case also.

    Above all, stay focused. Don't try to flip the Objective. Just go for a quick drain race. Be wary of spreading too thin. I am still looking for ways to speed up this deck. Any advice or critiscm is welcome.
    '

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