DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
TIE Scoutin Take 2

    Deck ID: 5878

    Author: Justin "hoostino" Warren

    Title: TIE Scoutin Take 2

    Side: Dark

    Date Published: 2000-04-23

    Description:
    With a few modifications, this should satisfy all of you that rated version 1 of this low.

    Rating:
    4.0

    Cards:

    'Objective
    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe

    Locations (9)
    Executor Holotheatre
    Executor Meditation Chamber
    Wakeelmui (2x)
    Kashyyk
    Kiffex
    Endor
    Death Star
    Coruscant

    Characters (3)
    Darth Vader With Lightsaber (3x)

    Starships (17)
    Dreadnaught-Class Heavy Cruiser (2x)
    Executor
    Boba Fett In Slave 1
    Zuckuss In Mist Hunter
    Bossk In Hounds Tooth
    Dengar In Punishing One
    TIE Scout (10x)

    Interrupts (18)
    The Circle Is Now Complete (2x)
    Vaders Obsession (2x)
    Focused Attack (2x)
    All Power To Weapons (2x)
    Evader (2x)
    Torture (2x)
    TwiLek Advisor (3x)
    Short-Range Fighters
    Overwhelmed
    Counter Assault
    Unexpected Interruption

    Effects (12)
    Visage Of The Emperor
    Crush The Rebellion
    A Bright Center To The Universe
    Battle Order
    Dark Forces
    Reactor Terminal
    Lateral Damage
    Dreaded Imperial Starfleet
    Presence Of The Force (2x)
    Sienar Fleet Systems (2x)

    Epic Event (1)
    Epic Duel
    '

    Strategy: '

    Okay. Last time I posted this deck, it was bashed
    by those of you who did not read the strategy. Many
    of you said Speeder Ops and Revo would destroy it,
    and you were right. But I stated in the strategy
    that the deck is easily modifiable to counter both
    of those strategies, which are quite unpopular around
    here. I have yet to play against Speeder Ops in
    a tournament. But, to satisfy all of you critics, I
    made the changes anyhoo.

    Here we go
    Set up in space ASAP. Draw for Wakeelmui and use
    Twi-Lek for Reactor Terminal. Throw key doubles
    back to avoid Grimtaash. Do not draw excessively.
    If Luke or Ben hit the table early, draw for duel
    initiators and wait until you have Focused Attack
    before dropping Vader down to do his work. Also,
    make some attempt to set up destinies if you have
    half a brain. What about the Super Falcon you ask?
    Overwhelmed is nice tech for the Super Falcon, as
    it sends it home like its Elian Gonzalez. Also, I
    have Dengar AND Lateral Damage to shaft the Falcon.
    Surprising to many, I removed Well Guarded. The reasons
    being are this Grimtaash is a seldom played card
    these days, at least around here. Plus, I have Reactor
    Terminal, which works well. And never draw a shltload of
    cards into hand, or you will draw attention and be
    Grimtaashed. But if you are absolutely paranoid, take
    out whatever for it. I would suggest maybe a TIE or
    whatever.

    vs. Ops
    Start Battle Order. Soon you will have ABCTTU set
    up and when coupled with your retrieval, you
    should have no problem winning the drain race.

    vs. Mains
    This is what the deck is meant to counter. Go for
    the early duel. Drain in space and retrieve.
    Versus Throne room, start Crush, and if you see SAC,
    look for Dark Forces. A plethora of you suggested
    I take DF out, but you all do not realize its tech
    value. The ONLY way they will Sense or ALter a
    damn thing is if they have Luke down and draw a
    site. This is rather rare, and if Luke is down, I
    will go duel the little brat.

    vs. MWYHL
    Drain, drain, and drain. If opponent trains Luke
    instead of Daughter, take Vader down to Dagobah
    and duel the little son of a Bltch.

    vs. X-Wing Swarm
    This is a tough match. Avoid the weapons and look to
    catch him with his pants down and do the beatdown.
    Visage will work wonders.

    Cards thinking about adding

    Big One - nice way to recycle TIEs and set up huge
    retrieval engine.

    4th EPP Vader - might get screwed on the draw...

    Always Thinking With Your Stomach it can be plain
    funny when you make Ben missing.

    Frustration - anti-grabber tech for APTW, Twi-Lek,
    etc.

    EV-9D9 - to get Torture from reserve. If this dude goes, so
    does Frustration.

    Damn I'm tired of typing... '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.