DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Bulls on Parade Final

    Deck ID: 5890

    Author: Mike "Iceman" Fitzgerald

    Title: Bulls on Parade Final

    Side: Dark

    Date Published: 2000-04-23

    Description:
    This deck uses SAC and stuff to try to catch the opponent offguard.

    Rating:
    4.0

    Cards:

    'Start ( 2 )
    Tatooine
    Combat Readiness

    Add'l Locations ( 7 )
    Tatooine Jabba's Palace
    JP AC
    JP RP
    JP Dungeon
    Coruscant
    Death Star
    Imperial Holotable

    Characters ( 16 )
    Old Vader x2
    EPP Vader
    Choke Vader
    GM Tarkin x2
    Mara Jade x2
    Jabba the Hutt
    Boelo
    Dr. Evazan
    4-LOM w/Pimp
    IG-88 w/ Gun
    EJP Dengar
    Lt. Pol Treidum
    U-3PO

    Green ( 2 )
    Jade's Stick
    Vader's Stick

    Blue ( 4 )
    Fett in Slave 1
    Bus
    Vader's Shuttle
    Zuck in Hunter

    Effects ( 7 )
    Secret Plans
    Battle Order
    First Strike
    Reactor Terminal
    Security Precautions
    Lateral Damage
    Search and Destroy

    Interrupts ( 22 )
    Masterful Move x2
    Monnok x3
    Alter x4
    Twi'lek
    Elis x2
    Torture x2
    You Are Beaten
    Weapon Levitation
    Sense x5
    Hutt Smooch '

    Strategy: '

    New stuff
    Search and Destroy - For against HB
    Lateral Damage - For against HB
    U-3PO - Undercover Spy
    Treidum - Undercover Spy
    Hutt Smooch - Undercover spy

    I think that is all the new stuff. Now old stuff.
    how to play versus top decks

    Ops - Try to get Battle Order up quickly and try to ransack them with First Strike and Mains. Zuck and Fett can hold a Battleground system. Oh yeah I do have that extensive Monnok package which will probably be a super pain on them ( remember First turn I'll have at least 6 generation , get AC , get high ability alien , Alter , then second turn I'll have at least 8 force for Monnok ) so Ops shouldn't be a problem unless Alters are no where to be found.

    Profit - the Tatooine and JP Conversion will probably start to choke them while you'll spit out your locations very quickly. Looking at it now the two aliens I'd probably start would be Boelo and Jade. Monnok will work over their hand size and if they have doubles and are interrupt heavy as many Profit decks are you'll grapple and Alter them around a bit. Secret Plans will hopefully be up when they finally try to free Han.

    HB - Security Precautions , Lateral Damage , Search and Destroy , loads of force generation , nasty starfighters , leave a decent amount of guys on the ground but try to have a good amount of space power.

    MWYHL - Secret Plans to stop Asteroid Sanctuary or similar junk. I haven't seen much MWYHL lately but it shouldn't be too much of a problem.

    That's it for now.
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.