DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Gold old choke inserts

    Deck ID: 5966

    Author: Jamie "JEEBS" Giberti

    Title: Gold old choke inserts

    Side: Light

    Date Published: 2000-04-25

    Description:
    Artoo and friends ang out at Yavin while inserts and other little tricks do the damage.

    Rating:
    3.5

    Cards:

    'Starting
    1 x Yavin 4 Massassi Throne Room
    1 x Swamp
    1 x Farm
    1 x Careful Planning

    Locations
    1 x Rendevous Point
    1 x Yavin 4 Massassi Headquarters
    1 x Yavin 4 Massassi Ruins
    1 x Yavin 4 War Room

    Creatures
    3 x Nudj

    Characters
    1 x Artoo
    2 x R2-D2
    6 x R2-X2

    Effects
    7 x Never Tell Me The Odds
    7 x Anger, Fear, Aggression
    1 x Traffic Control
    1 x What're you trying to push on us
    1 x Battle Plan
    1 x Do, or do not
    1 x A Gift
    1 x Wars Not Make One Great
    1 x Insurrection

    Interrupts
    7 x It Could Be Worse
    3 x Surprise Assault
    3 x The Signal
    2 x Scomp Link Access
    2 x How did we get into this mess
    1 x Control
    1 x Transmission Terminated




    '

    Strategy: '

    The objective of this deck is to get a version of R2-D2 plus 2 R2-X2's to a site immediately and begin inserting. (Obviously, you don't need them for Anger,Fear,Aggression) Use the Signal to find Whatever Insert you need. If you're struggling to find what you need, how did we get into this mess can turn things around. You'll want to Nudj the swamp on turn 1 and the farm on turn 2 if possible, cutting off obvious routes to Yavin without elis helrot. It could be worse for anything bad.


    Here is what you should do versus some strategies

    Court of the Vile Gangsta
    get a droid to tattooine ASAP and use a gift to slow them down, or stop them in some cases . Insert Numbers fast, with Anger, Fear, Agression
    a nice back up. if their playing numbers too, you won't have a problem. Surprise assault any area where they have a few, low power characters.

    HDADTJ/TFHGOOTU
    Visage could be annoying, so draw until you find transmission terminated. Quite a lot of hunt down decks are going to be in slight trouble if they can't battle, so numbers and it could be worse should do the job.

    Imperial Occupation
    Wars not make one great will slow them down, so use signal for it early. It could be worse any big drains, and keep inserts coming. Surprise assault could be very effective here.

    Space
    It will come down to a race of who loses cards the quickest, but space decks generally need quite a bit of force so Inserts should show up pretty quick. VS TIE's surprise assault could win the game if theycare normal tie fighters.

    VS Everything.
    Grapple Torture or Projective telepathy

    Thanks for reading.



    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.