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Norm s Running with Scissors

    Deck ID: 6055

    Author: Norman "Norman" Horn

    Title: Norm s Running with Scissors

    Side: Dark

    Date Published: 2000-04-27

    Description:
    Ralltir Ops built to counter, uhh, everything.

    Rating:
    4.0

    Cards:

    '
    Unknown Type
    Coruscant
    Dagobah Cave
    Death Star
    Desert
    Hoth Defensive Perimeter
    Kashyyyk
    Ralltiir
    Spaceport Docking Bay
    Spaceport Street
    Swamp

    Characters (17)
    4-LOM With Concussion Rifle
    AT-ST Pilot x3
    Comm Chief x2
    Commander Igar
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    DS-61-2
    DS-61-3
    Grand Moff Tarkin
    IG-88 With Riot Gun
    Lieutenant Arnet
    Lieutenant Watts
    Major Marquand
    Officer Evax

    Vehicles (7)
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3
    Tempest Scout 5
    Tempest Scout 6

    Starships (6)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Dreadnaught-Class Heavy Cruiser
    Vader's Personal Shuttle
    Zuckuss in Mist Hunter

    Interrupts (6)
    Evader
    I Have You Now
    Point Man
    Trample
    Twi'lek Advisor x2

    Effects (12)
    Bad Feeling Have I
    Battle Order
    Crush The Rebellion
    Empire's New Order
    Imperial Arrest Order
    Lateral Damage
    Oppressive Enforcement
    Resistance
    Secret Plans
    Security Precautions
    There'll Be Hell To Pay x2

    Weapons (1)
    Vader's Lightsaber

    Unknown Type
    Ralltiir Operations/In The Hands Of The Empire
    '

    Strategy: '

    This is the AT-ST Rallops deck I brought to states. This time, however, it DOES have the Point Man

    The general strategy is to obtain a fairly quick flip, then search for the cards needed to counter the opponent's strategy, whether it be by battling or draining. You can counter ANYTHING with this deck.

    You have some nice battling combos Vader + Tarkin and either the Saber or I Have You Now, Tempest I + Igar, Tempest Scout 2 + Watts + Marquand, 4-LOM + Iggy. Use them to gain the advantage.

    Operatives -- Start Battle Order. Flip quickly but watch for speeder beats. Then pull Empire's New Order and some battling combos and go right at them Especially try to get DVDLOTS plus Tarkin, because that's the best way to keep your guys safe while killing the Ops. Deploy your ships to their system and if they get out a Landing Claw, move to Ralltir. They either have to follow and lose the battleground for BO or be susceptible to a beatdown. Since this strategy isn't flawless, you still need to make sure not to deploy your 2 capitals just in case. You shouldn't have a problem.

    Mind What You Have Learned -- Start Bad Feeling Have I and get the draining going. MWYHL won't be able to move as fast and you'll be able to get your stuff going before they even have a chance.

    Profit -- Start Imperial Arrest Order. Point Man cancels the Order to Engage. Kill Han if you can. You ought to have a fun game

    Hidden Base -- Start Bad Feeling Have I unless you are ABSOLUTELY SURE that you won't be facing mains. Take out OTE with Point Man, battle where you can, take out there space fleet. No big challenge. You'd do the same thing against an OMDH No Flip deck.

    Update -- Whoops forgot to say what you do against Throne Room -- Start Crush. Pull your Evader first turn but wait to use it until they've revoed some of your stuff. Only deploy the sites from reserve and the other battleground locations if you get them. Also pull the I Have You Now for some added defense. The next version will probably have some Barriers to help out, thanks to the reviewer who noticed that.

    For Numbers you have Resistance, pull it quick. Update -- In response to Paul's (right?) review, Vesden is no better than Resistance. Why? You still have to GET him, which means a flip. At least with Resistance I have a Twi'lek for back up That is enough Numbers protection.

    Not much else you need to anticipate, 'cept the Rogue decks. Even then, just counter whatever they use, developing a strategy to take the victory. Thanks for your reviews in advance. Version 2.0 will probably have some barriers and perhaps a couple of Alters. Who knows what'll happen

    ~Norman
    '

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