Deck ID: 6057
Author: Derek "UnknownGlyph" Tessier
Title: Endor Ops
Side: Light
Date Published: 2000-04-27
Description:
Well it gets it done and takes it to the DS too.
Rating:
4.0
Cards:
'Locations (8)
Endor
Endor Back Door
Endor Bunker
Endor Chief Chirpa's Hut
Endor Dense Forest
Endor Hidden Forest Trail
Endor Rebel Landing Site (Forest)
Farm
Characters (16)
Chewbacca of Kashyyyk x2
Corporal Delevar
Daughter of Skywalker x2
Dresselian Commando x2
General Solo x2
Luke With Lightsaber x2
Obi-Wan With Lightsaber x2
Orrimaarko
Sergeant Brooks Carlson
Wedge Antilles
Starships (6)
Gold Leader In Gold 1
Lando In Millennium Falcon
Red Leader In Red 1
Redemption
Spiral
Tantive IV
Interrupts (17)
Gift Of The Mentor
It Can Wait x4
Quite A Mercenary
Smoke Screen x2
The Signal
Throw Me Another Charge x4
Warrior's Courage
Yoda Stew x3
Effects (8)
Bacta Tank
Do, Or Do Not
Goo Nee Tay
I Hope She's All Right
Mantellian Savrip
Mechanical Failure
Reflection
Wise Advice
Weapons (3)
Explosive Charge x3
Epic Events (1)
Deactivate The Shield Generator
Objectives (1)
Rebel Stike Team/Garrison Destroyed '
Strategy: '
Well, this deck flip the objective by blowing up the bunker.
To start signal for Goo Nee Tay or if SAC is big go with Do, Or Do Not.
Now here's the tech. It Can Wait & Yoda's Stew gets you the force and the power to keep the bunker clear so you can do that nice 8 damage.
The character base is very strong, using the endor persona's of han and chewie are for recycling chewie and han being immune < 4 plus his nice 'tarkin' ability.
The ships are the best the LS can muster without swarm so can give a good challenge to the DS decks.
So really look at this deck...it has battle power and completes the objective. No numbers protection because I don't see it in my area but you can easily sub it into the deck. Also you may question dueling protection being zero. Well for starters I just let the DS try to duel me. I'll wait till they play vader then just drop obi elsewhere. I don't mind if we both lose from visage.
For against ops the dresselian commandos are nearly gods.
For blowing away the bunker you can nicely use throw me another charge and grab explosive charges or add to your destiny. Plus it's a cycling 6 that stops the big trooper swarm also.
After the bunker goes boom then what? Well it's mains and stuff hold out and drain on endor...and in space with the "fleet".
Remember if the DS really plays to hold the bunker let them. Just go drain away on endor and beatdown on their other hold outs.
Thanks for looking.
GLyph
'