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Endor Ops

    Deck ID: 6057

    Author: Derek "UnknownGlyph" Tessier

    Title: Endor Ops

    Side: Light

    Date Published: 2000-04-27

    Description:
    Well it gets it done and takes it to the DS too.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Endor
    Endor Back Door
    Endor Bunker
    Endor Chief Chirpa's Hut
    Endor Dense Forest
    Endor Hidden Forest Trail
    Endor Rebel Landing Site (Forest)
    Farm

    Characters (16)
    Chewbacca of Kashyyyk x2
    Corporal Delevar
    Daughter of Skywalker x2
    Dresselian Commando x2
    General Solo x2
    Luke With Lightsaber x2
    Obi-Wan With Lightsaber x2
    Orrimaarko
    Sergeant Brooks Carlson
    Wedge Antilles

    Starships (6)
    Gold Leader In Gold 1
    Lando In Millennium Falcon
    Red Leader In Red 1
    Redemption
    Spiral
    Tantive IV

    Interrupts (17)
    Gift Of The Mentor
    It Can Wait x4
    Quite A Mercenary
    Smoke Screen x2
    The Signal
    Throw Me Another Charge x4
    Warrior's Courage
    Yoda Stew x3

    Effects (8)
    Bacta Tank
    Do, Or Do Not
    Goo Nee Tay
    I Hope She's All Right
    Mantellian Savrip
    Mechanical Failure
    Reflection
    Wise Advice

    Weapons (3)
    Explosive Charge x3

    Epic Events (1)
    Deactivate The Shield Generator

    Objectives (1)
    Rebel Stike Team/Garrison Destroyed '

    Strategy: '

    Well, this deck flip the objective by blowing up the bunker.

    To start signal for Goo Nee Tay or if SAC is big go with Do, Or Do Not.

    Now here's the tech. It Can Wait & Yoda's Stew gets you the force and the power to keep the bunker clear so you can do that nice 8 damage.

    The character base is very strong, using the endor persona's of han and chewie are for recycling chewie and han being immune < 4 plus his nice 'tarkin' ability.

    The ships are the best the LS can muster without swarm so can give a good challenge to the DS decks.

    So really look at this deck...it has battle power and completes the objective. No numbers protection because I don't see it in my area but you can easily sub it into the deck. Also you may question dueling protection being zero. Well for starters I just let the DS try to duel me. I'll wait till they play vader then just drop obi elsewhere. I don't mind if we both lose from visage.

    For against ops the dresselian commandos are nearly gods.

    For blowing away the bunker you can nicely use throw me another charge and grab explosive charges or add to your destiny. Plus it's a cycling 6 that stops the big trooper swarm also.

    After the bunker goes boom then what? Well it's mains and stuff hold out and drain on endor...and in space with the "fleet".

    Remember if the DS really plays to hold the bunker let them. Just go drain away on endor and beatdown on their other hold outs.

    Thanks for looking.

    GLyph


    '

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