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A very Tessek deck

    Deck ID: 6072

    Author: Carson "tarkinsaide" Swanek

    Title: A very Tessek deck

    Side: Light

    Date Published: 2000-04-28

    Description:
    A collaboration between 2 decktech members, myself and Duke Devil. A non-unique alien deck.

    Rating:
    3.5

    Cards:

    'Starting4
    Careful Planning
    Jabba's Palace Audience Chamber
    Farm
    Desert

    Locations3
    Rendezvous Point
    Tatooine Cantina
    Tatooine Jabba's Palace

    Characters22
    Obi-Wan Kenobi
    Ben Kenobi
    Master Luke
    Luke w/ Lightsaber
    Boussh
    BoShek
    Orrimaarko
    B'omarr Monk
    Talz x2
    Tessek x3
    Artoo x2
    Elom x7

    Starships3
    GLiG1
    RLiR1
    Tantive IV

    Vehicles2
    Skiff x2

    Interrupts14
    The Signal x2
    Nar Shaddaa Wind Chimes x2
    Sense
    Alter
    Surprise Assault x2
    Transmission Terminated
    It Could Be Worse
    Courage Of A Skywalker
    Glancing Blow
    Rebel Barrier
    WHAAAAAAAAAOOOOW
    Ke Chu Ke Kukuta

    Effects10
    Bo Shuda x2
    Uh-oh x2
    Insurrection
    Scramble
    Bargaining Table
    A Gift
    Traffic Control
    Ultimatum

    Weapons1
    Obi-Wan's Lightsaber
    '

    Strategy: '

    UPDATE I don't need Yarna b/c I usually don't have more than one elom in my hand at any time.

    This deck is based around a little guy we all know and love-Tessek. While he is at the AC, he adds 1 to the drains where you have a non-unique alien, yada, yada, yada.
    I have Eloms in here to combat the most prominent deck types, HD and Rops, for using w/ bargaining table, to drain, and to retrieve w/ Wind Chimes.
    I would replace Obi-Wan with Ben but I don't have another
    I've found I have all the activation I need from my locations.
    The B'omarr Monk is used with the farm for force draining.
    Scramble is a must in any deck
    Artoo/A Gift is very helpful vs. alien decks
    Bargaining table to stop drains
    Ultimatum I hate inserts
    Uh-oh and Bo Shuda are for setting up Tessek safely.
    Sense/Alter not enough to win a war, but will combat opponent's key effects.
    Surprise Assault is a good card with a destiny average of over 3
    WHAAAAAAAAAOOOOW is for combating COTVG
    Skiffs are for reacting
    Little starships, good for 1 turn beatdown vs. big blue
    All character that aren't non-unique aliens can draw destiny by themselves.

    vs HDADTJ use those eloms and mains against those imperials.

    vs Rops I've never seen it played in my area

    vs COTVG get Artoo to the chamber, A Gift

    Those are the 3 major types, vs anything else I'll do whatever

    Please review fast. States tomorrow.
    Tell me what to take out for what to put in. They don't allow more than 60 cards in a tourney.
    Thanx
    ---Carson '

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