DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Feeding Time In The Pit

    Deck ID: 6151

    Author: Lewis "Duke Devil" Blake

    Title: Feeding Time In The Pit

    Side: Dark

    Date Published: 2000-04-30

    Description:
    Just a regular old bounty huntin' deck.

    Rating:
    4.0

    Cards:

    ' STARTING(6)
    COTVG/ISEWYD
    Tatooine Pit of Carkoon
    Jabba's Palace Audiance Chamber
    Jabba's Palace Dungeon
    Twi'lek Advisor
    All Wrapped Up

    LOCATIONS(6)
    Tatooine
    Tatooine Jundland Wastes
    Tatooine Cantina
    Tatooine Mos Eisley
    Tatooine Lars' Farm
    Tatooine Jabba's Palace

    CHARACTERS(19)
    Mara Jade
    Jabba The Hutt
    Dengar w/ gun
    Bossk w/ gun
    4-LOM w/ gun
    IG-88 w/ gun
    Zuckuss
    Boba Fett(CC)
    Djas Puhr
    Jodo Kast
    Niado Duegad
    Ephant Mon
    Gailid
    Ree-Yees
    Myo
    Dannik Jerriko
    Pote Snitkin
    Chall Bekan
    Lyn Me

    CREATURES(2)
    Bubo
    Sarlacc

    STARSHIPS(3)
    Fett in Ship
    Bossk in Ship
    Zuckuss in Ship

    VEHICLES(3)
    Skiff x3

    INTERRUPTS(13)
    Hidden Weapons x2
    None Shall Pass x2
    Twi'lek Advisor x2
    Oo-ta Goo-ta, Solo?
    Sniper
    Sacrifice
    Nevar Yalnal
    Hutt Smooch
    Sense
    Alter

    EFFECTS(6)
    Expand the Empire
    Quick Reflexes
    Resistance
    No Bargain
    Scum and Villany
    We're the Bait

    WEAPONS(1)
    Mara's Saber

    Devices(1)
    Binders

    '

    Strategy: '

    Yet another of my many Bounty Hunting Decks.

    Capturing
    *All Wrapped Up
    *Hidden Weapons
    *Bossk
    *Iggy
    *Oo-ta Goo-ta

    Draining
    *Gailid
    *Mara's Saber
    *3 drain 2 sites

    Strategy
    Obviously I want to flip and feed. Against almost all decks I start with either Mara or Gailid, depending on my starting hand. Both help my drains, but Mara lasts a little bit longer ;)
    If they won't come to you, then they will be hurting. One because of the draining, and two because of battles with easy capturing.
    Feeding to the Sarlacc is fun, I prefer it over the Rancor because I don't have enough trap doors and also because Rancor can be slashed by a saber. You can also retrieve with the Sarlacc.
    Skiffs help with feeding. Plus, they can react and Pote is awesome on them.
    Chall and Lyn Make deployment easier, and the chamber helps too.
    In general, Expand TE goes on either the farm or the AC

    AGAINST MWYHL
    Stay and drain. Even with test 1, the drains can still hurt big.
    If possible, get out Tatooine and fly to Dagobah with a couple hunters.
    Another fun thing to do if they have Han, Chewie, or Leia to fight with during testing is we're the bait. When the character is captured, opponent loses 2 force each turn and Luke can't test. It's only canceled if Luke comes to you.
    This deck really hasn't had a problem with this type of deck, so I don't worry a lot.

    AGAINST TOCHE START/MAINS
    Hidden Weapons sure is a funny card)
    Mara can slash down intruders to the court
    Boba or Jodo can get to T station to cancel the game text and fly out fast
    4 LOM can cancel the game text of annoying characters
    Myo and Niado have nice power and can go for attrition
    Ree-Yees can boost up detinies
    Dannik is fun when he eats the soup of mains
    Skiffs can react around and add power and forfeit
    None Shall Pass is kinda fun too
    Sacrifice in cas they have those nasty EPPs
    No Bargain can boost up the deploy cost

    AGAINST UNDERCOVER SPIES
    Nevar Yalnal, Hutt Smooch, and Sniper all work pretty well

    AGAINST HIDDEN BASE/SPACE
    Drain big and fast
    Probe a little with the starships

    AGAINST THRONE ROOM
    Oo-ta for stopping Nabraun
    Bubo for the Nudjis
    Same techniques for getting rid of mains as mentioned under TOCHE START....

    AGAINST ODDS/INSERTS
    Resistance. Enough said. There are two extra twi'leks to help get out effects like this.



    I will add Mosep as soon as I gind a copy of him)
    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.