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mass state winner H&R

    Deck ID: 6154

    Author: Eric "bounty22" Hunter

    Title: mass state winner H&R

    Side: Light

    Date Published: 2000-04-30

    Description:
    this deck is a throne room hit and run deck. i am posting it as what it was from the tourney itself.

    Rating:
    4.5

    Cards:

    '9
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Farm(st)
    Hoth Echo Command Center (War Room)
    Rendezvous Point
    Swamp(st)
    Tatooine Obi-Wan's Hut
    Yavin 4 Massassi Throne Room(st)
    Yavin 4 Massassi War Room

    12
    Boussh
    Captain Han Solo x2
    Leia With Blaster Rifle x2
    Luke With Lightsaber x3
    Obi-Wan With Lightsaber x3
    Tawss Khaa

    2
    Nudj x2

    6
    Gold Leader In Gold 1 x2
    Millennium Falcon x2
    Red Leader In Red 1 x2

    19
    Careful Planning
    Control x3
    Courage Of A Skywalker
    Don't Forget The Droids x2
    Gift Of The Mentor
    Glancing Blow
    Grimtaash x2
    Levitation
    Lost In The Wilderness x2
    Shocking Information
    The Signal
    Transmission Terminated
    Yoda Stew x2

    12
    Anger, Fear, Aggression x4
    Bacta Tank x2
    Battle Plan
    Docking And Repair Facilities
    Draw Their Fire x2
    Revolution
    Wise Advice
    '

    Strategy: '

    this deck is a different kind of h&r deck. it does the basic thing of bacta tank for ground with mad activation and force choke so they won't be able to leave force for barrier or any more guys. the difference is in space. with just red leaders and gold leaders you won't be able to take out systems if they use many star destroyers or zuckuss. with the super falcon you take out their system and maintain a force they won't attack if a afa pops.ok some
    some card selection choices
    levitation-take out shut him up or shut him down
    draw their fire- to retrive a control, afa, or anything you need
    yoda's stew- more versital then traffic plus the extra force is really needed.

    i think the rest make sense.

    against huntdown- do the basic thing. with superior activation you can beat them. also with controls and lost in the wilderness, their drains will not hurt as much. plus lost in the wilderness could win you the game if they deploy a early vader. this can be won. however some anti elis will really help beat this.

    against ops- get batle order out. with controls, and lost in the wilderness you won't feel much pain from drain. the basic strategy will help keep them to only a couple sites. otherwise you can smack them. also if yo get a nudj in hand deploy it to their sites to stop a quick flip.this is a easy win.

    against ralitiir- batle, batle,batle. make them hurt with a force choke. nail them when they have guys out. do the game plan and you can win.

    against rumors- draw for a nudj and put it onto their db. revolve the other site and you win. the super falcon will still be reakond with even if they lateral damage. however if they use i've lost arto or i had no choice then conserve the falcon(note my brother who came in 2nd put in this 'tech' to beat the falcon)

    against anything else- just follow the game plan. super falcon in space and hit and run to bacta tank to win the game.

    some card choices to enhance this. i have done more play testing since i won and i think 2 quite a mercenary will help win games against huntdown. also another revo or choke to take out elaphant man if he's in the bunker.
    later all. tell me if i forget something. '

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