Deck ID: 6159
Author: David "Mandalor2000" Sidhu
Title: The Occupation Of Cloud City
Side: Dark
Date Published: 2000-04-30
Description:
Starting (7)TDIGWATT/PIDAAFCloud City Port Town DistrictCloud City Security TowerBoba Fett with Blaster RifleSecret PLansAny MEthods NEcesairyCharachters (16)Grand Moff TarkinAdmiral MottiZuckussIg-88Lando CalrisionMosepSalac
Rating:
4.0
Cards:
'Starting (6)
TDIGWATT/PIDAAF
Cloud City Port Town District
Cloud City Security Tower
Boba Fett With Blaster Rifle
Secret Plans
Any MEthods NEcesairy
Charachters (16)
Grand Moff Tarkin
Admiral Motti
Zuckuss
Ig-88
Lando Calrision
Mosep
Salacious Crumb
4 Lom With Concussion Rifle
Cammander Igar
Bossk
Mara JAde, The Emperors Hand
Darth Vader, Dark Lord OF The Sith
Jabba The Hutt
Bane Malar
Dengar
Admiral Ozzel
Star Ships (13)
Tyrant
Conquest
Thunder Flare
Avenger
OS-72-1 In Obsidian 1
Obsidian 8
Obsidian 7
Os-72-2 In Obsidian 2
Death Star Assault Squadron
Executor
IG-88 In IG-2000
Dengar In Punishing 1
Zuckuss In Misy Hunter
Weapons/Devices (3)
Vader's Lightsaber
Mara JAde's Light Saber
Mandalorian Armour
Vehicles (5)
Blizzard Walker x2
Tempist 1
Blizzard Scout 1
Blizzard 2
Locations (7)
Cloud City Upper PLaza Corridor
Cloud City Casino
Cloud City Incinerator
Cloud City Upper Walkway
Cloud City Downtown PLaza
Bespin
Bespin Cloud City
Effects (6)
Cloud City Ocupation
Dark Deal
Reactor Terminal
Resistance
Expand The Empire
Presence Of THe Force x2
Interupts (3)
Alter
Sense
Hutt Smooch '
Strategy: '
I'M REALLY SORRY BUT I MESSD UP BAD ON THIS. IT'S TITLE IS SUPPOSED TO BE WITH A V.2.0 AFTER IT. AND THE DISCRIPTION IS SUPPOSED TO READSEVERAL ENHANCEMENTS TO THE ORIGINAL VERSION. SORRY ABOUT THIS
Alrighty On your first turn, the ideal thing to do is search for Lando and get him and possibly another alien to the Port Town District and move one of them to the security. Use the Objectives Game Text and pull either Bespin or Cloud City. Try to get the obsidian and if necessary, the Bounty Hunters in their Ships to Cloud City and put your Star Destroyers at Bespin. Make sure that you don't flip the objective until you get CC Occupation out otherwise you can't pull it.
Keep picking up 3-5 force until you get the necessary cards to flip your objective.
Okay now that the first part is done, get as many sites out as you can. The good thing is that you don't really need to reinforce your people at sites since you get at least power plus 5 and their deploy is plus 1. Have maybe a total charachter power without the bonuses at one site of 7-10.
Now that that is done you are basically set and are making them lose nearly 20 per turn and the only thing that they can use to stop you is either an all out assault on Bespin or Ultimatum.
Or if they come with an under cover spy you can capture it with Hutt Smooch.
Now you need to get those small things in that give you the extra...umph. Drop Presence of the Force at the Security Tower so that it counts as a battleground and put the other one wherever you see fit. 'Expand' the game text of the Port Town District so you get the power bonus, deploy reducement and drain bonus. Put Mosepp down so that he is at and in between two sites where they are taking the most force loss. Get Salacious Crumb down to pick off that main that they draw for destiny and you are basically done. Just also make sure to get Vader and Mara's saber down so you get the bonus from that.
Once you get Cloud City Controlled you may go after the opponent in space with your excess ships.
Versus Other Decks
HB For this reason, I was thinking of adding Security Precautions so you may do that. You have enough space power to probe their system but even if you don't you won't be losing as much force as they will be. Also they can't cancel your drains so you'll be okay.
MWYHL/Beatdown If they come after you, you'll have enough power to stop any major beatdown. Maybe, if you feel like it, go to Dagobah and give 'em a piece of your mind, stop the training.
Profit For this, also start Secret Plans and either stop them from releasing Han or don't. Either way you should be okay. If you don't, you'll be able to flip your objective quicker and achieve victory faster. Also I doubt that they will have 10 force when they flip their objective right away (since you won't go there).
DBO For this, simply don't let them flip their objective or let them flip it and then flip it back.
Things to change
You might wanna go with CC Troopers. If so add Trooper Assualts and Den of Theives along with Abyssin Ornaments. Maybe put in another system and use Imperial Decree to help you out.
Anyway you use it good luck and 'May The FOrce Be With You' '