DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Conn H&R v2 0

    Deck ID: 6236

    Author: Andy "RexBanner7" Klema

    Title: Conn H&R v2 0

    Side: Light

    Date Published: 2000-05-02

    Description:
    This is the second version of my Hit and Run deck, which is tweaked to win in my states of Connecticut.

    Rating:
    4.0

    Cards:

    'Locations 8
    Dagobah Yoda's Hut
    Dejarik Hologameboard
    Endor Chief Chirpa's Hut
    Hoth Echo Command Center
    Rendezvous Point
    Yavin 4 Massassi Headquarters
    Yavin 4 Massassi Ruins
    Yavin 4 Massassi War Room

    Starships 6
    Gold Leader in Gold 1 x3
    Red Leader in Red 1 x3

    Characters 8
    Boushh
    EPP Leia
    EPP Luke x3
    EPP Obi x3

    Effects 18
    Anger, Fear, Agression x5
    Battle Plan
    Bacta Tank
    Do Or Do Not
    Docking and Repair Facilities
    Draw Their Fire
    Insurrection
    No Disintegrations
    Order to Engage
    Projection of a Skywalker x2
    Scrambled Transmission
    Wars Not Make One Great
    What're You Tryin' To Push On Us

    Interrupts 20
    Don't Tread On Me
    Effective Repairs x2
    Gift of the Mentor
    Glancing Blow
    On the Edge x2
    Out of Commission x2
    Run Luke, Run
    Shocking Information x2
    Skywalkers x2
    The Signal x3
    Transmission Terminated x3


    '

    Strategy: '

    Well, I'm sorry, but I'm really tired, so I'm not going to rewrite my whole strategy. You can go to the first version (it's on my page) if you really need it. I will comment on the changes that I made.
    An extra The Signal went in because it's so important in finding your effects quickly, especially your Projections. An extra Skywalkers was added because they are together a lot, and barriers suck. Plus, it saved my ass by canceling Imperial Barrier 3 times at states My odds protection is gone. Why? Because no one plays it, unless your name is Clayton. Besides, DS odds have characters, and I whoop up on characters. Docking and Repair Facilities was an excellent suggestion by Eric Hunter. It acts as a Bacta Tank for my starships, letting me continually harass my opponent in space. A Gift of the Mentor was added because it is a great site clearer, and a destiny five. Finally, one EPP Leia was dropped for Boussh because she is more versatile, and can help to cancel Visage, shut down opponent's drains, and do general spy stuff. A few notes about this deck Search and Destroy does NOT kill it. You can easily clear one of their battleground with an Hit Squad and destiny adders, and then S&D is cancelled. It does hurt, but putting it down doesn't mean that the game is over. My Obi got placed out of play in a duel, and I still won the game easily because I had my Lukes and Leias circulating. Dueling does NOT kill the deck as well, but the protection necessary IS in there. One last note if you are the least bit in the dark about this deck, do NOT rate it You can message me first and I will be happy to answer any questions, but I need solid reviews so that I know how to improve the deck. Thanks everyone, and later. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.