DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Quiet Gambling Colony

    Deck ID: 6278

    Author: Josh "Sachmo" Rohrig

    Title: Quiet Gambling Colony

    Side: Light

    Date Published: 2000-05-03

    Description:
    Makes use of Quiet Mining Colony to get all of your site out quickly, for activation and getting rid of zero destinies. Then uses Sabacc to retrieve and cause a little direct damage to your opponent.

    Rating:
    4.0

    Cards:

    'Objective 1
    Quiet Mining Colony/ Independent Operation

    Locations 5
    Bespin
    Bespin Cloud City
    Cloud City Casino
    Cloud City Carbonite Chamber
    Cloud City North Corridor

    Characters 20
    Lando Calrissian x3
    Captain Han Solo x2
    Luke with Lightsaber x2
    Obi-Wan Kenobi x2
    Leia with Blaster Rifle x2
    Tawss Khaa
    Melas
    BoShek
    Chewbacca
    Momaw Nadon
    Pucumir Thryss x2
    Sergeant Edian
    Figrin D'an

    Weapons/Devices 2
    Obi's Lightsaber
    Landing Claw

    Interrupts 20
    Cloud City Sabac x5
    The Signal x4 (starting)
    Rebel Barrier x3
    Path of Least Resistance x2
    Clash of Sabers
    Courage of a Skywalker
    Glancing Blow
    Gift of the Mentor
    Out of Commision
    Put That Down

    Starships 4
    Millenium Falcon x2
    Gold Leader in Gold 1
    Red Leader in Red 1

    Effects 8
    Insurrection (starting)
    Bacta Tank
    Mantellian Savrip
    Do, or Do Not
    Wise Advice
    Draw Their Fire
    Traffic Control
    What're You Tryin' To Push on Us? '

    Strategy: '

    With the objective I will always deploy Bespin and the Casino. That will give me at least 5 force on my first turn. Even though there are only 5 locations, I am able to pull them all out using my objective. So force activation isn't a big problem- all the locations except for the Carbonite Chamber give me two icons.

    3 Landos are a must because I rely mainly on him to use Sabacc. I use Captain Han + Leia to help control the Bespin System to keep my objective from flipping back. I use EPP Luke because with Savrip out I don't need an immunity. Obi is just an all around great character. The three abliity 4 aliens are great, and are even better with the flip side of the objective. I use Momaw Nadon instead of Jereon Webb again because he is an alien and will benefit from the flip sid eof the objective. Pucumir is obvious because of his drain bonus to all CC locations- which can't be modified or canceled as long as I have an alien at the site. Edian is free when Lando is on the table, and is power 4 which is nice. Figrin also helps for retrievel and can be used for sabacc if for some reason I cannot find a Lando.

    Obi's saber is great to add for drain, and to swing. Landing Claw can help keep the opponent from controlling Bespin.

    Cloud City Sabacc helps retrieve, and possibly stealing something nice- especially those new bounty hunter ships. 4 The Signal's may seem high, but I have lots of effects that are very important to get out early, and they are a great destiny- especially for sabacc. Rebel Barrier is great to stop a quick beatdown squad. Path of Least Resistance is a good destiny, and can help me set up good battles during my turn, by moving someone important where I need them. Gift of the Mentor is a good destiny adder, but can also be used to fecth my Obi's Saber. Clash is good because you can pick and choose who you want to battle. Courage and Glancing Blow are mainly anti-Hunt Down, but can have other uses too. Out of Commission is great to throw out unwanted cards the opponent just lost in sabacc. Put That Down is mainly to save Lando, but can really be used on anybody.

    The Falcon is obvious, because I use the super Falcon to control Bespin. The leaders are good for Cloud City.

    Insurrection is a great card for this deck. Especially against Court or RalOps because they have to directly deploy to Cloud City or Elis during the move phase to the Casino, since it is the only exterior location. Bacta Tank and Savrip are a great combonation together. Do, Or Do Not and Wise Advice also work great- especially to protect the Tank and Savrip. Draw Their Fire is useful to retrieve/deal direct damage/ possibly limit the interrupts they can play. Traffic Control is to recycle/then track good destinies for sabacc. WTTPOU can grab any little interrupt they might play. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.