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Scum in the Court

    Deck ID: 6279

    Author: Preston "Bravo 3" Stahley

    Title: Scum in the Court

    Side: Dark

    Date Published: 2000-05-03

    Description:
    This deck takes advantage of the front side of COTVG, Bounty Hunter scum, and a bit of SA.

    Rating:
    4.0

    Cards:

    'Objective (1)
    COTVG/ISEWYD

    Locations (8)
    Jabba's Palace Audience Chamber [S]
    Jabba's Palace Dungeon [S]
    Tatooine Great Pit Of Carkoon [S]
    TatooineCantina
    Tatooine Lars' Moisture Farm
    Tatooine Jundland Wastes
    Tatooine Docking Bay 94
    Dagobah Cave

    Characters (17)
    Zuckuss
    Bane Malar
    Jodo Kast
    Dengar With Blaster Carbine
    Danz Borin
    Bossk
    Dengar
    Feltipern Trevagg
    Djas Puhr
    Umpass-stay
    Darth Vader With Lightsaber
    Darth Vader
    Grand Moff Tarkin
    Mara Jade, The Emperor's Hand
    Mosep
    Dr. Evazan
    U-3P0

    Creatures (1)
    Bubo

    Weapons (2)
    Mara Jade's Lightsaber
    Ponda Baba's Hold-out Blaster

    Vehicles (3)
    Tempest 1
    Blizzard 2
    Skiff

    Starships (3)
    Bossk In Hound's Tooth
    Zuckuss In Mist Hunter
    Death Squadron Star Destroyer

    Effects (8)
    Bad Feeling Have I [S]
    First Strike
    Security Precausions
    Expand The Empire
    Reactor Terminal
    Resistance
    Secret Plans
    There'll Be Hell To Pay

    Interrupts (17)
    Twi'lek Advisor x3 [S]
    Alter x3
    Sense x4
    Elis Helrot x2
    Hutt Smooch
    Sacrifice
    Monnok
    He Hasn't Come Back Yet
    Limited Resources '

    Strategy: '

    -Short Stratagy

    OK... This is how you start it
    Deploy your starting stuff, BFHI to slow down opponents mains, and draw your hand. You want to get Mara and her saber out as quick as you can. So 1st turn use the obj to pull your docking Bay while checking for Mara and Saber. If you find them deploy em if you have 6 force. If not you are probably safe to deploy just her, but alway check how much force the opponent's activating. Once you get Mara out she can be used to drain for 2 and for your SA. Make sure to get her a back up crew ASAP. She is key to a strong early start.

    The BHs with their forfit + 2 are now powerful and don't all die all at once. Bubo's in there cause he's VERY useful. Take him to the opponents ground and start the feeding frenzy. Or just keep him at home for his cool ability to prevent movement. No S&V? no thanks, I prefer Vader, Tarkin and especially the Walkers.

    This deck is the first deck I have made that is fairly balanced. It should play good against most stuff I've seen. You just need to calculate your moves and know when to drain, battle, and be sure to play your interrupts right. '

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