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The Jenny Craig Force Loss Program

    Deck ID: 6464

    Author: Eddie "ISBop" Brown

    Title: The Jenny Craig Force Loss Program

    Side: Dark

    Date Published: 2000-05-08

    Description:
    This deck uses TDIGWATT to set up Dark Deal and/or Occupation, drains for a ton, and has great power to back it up.

    Rating:
    4.0

    Cards:

    'Locations (8)
    Bespin
    Bespin Cloud City
    West Gallery
    Upper Walkway
    Casino
    Port Town District
    East Platform
    Downtown Plaza

    Characters (17)
    Darth Vader, Dark Lord of the Sith
    Darth Vader
    Grand Moff Tarkin x2
    Mara Jade x2
    General Tagge
    Officer Evax
    DS-61-3
    Admiral Motti
    Niado Duegad
    4-LOM with Concussion Rifle
    Bossk with Mortar Gun
    Boba Fett with Blaster Rifle
    Dr. Evezan
    Lando Calrissian
    IG-88 with Riot Gun

    Starships (7)
    Bossk in Bus
    Devestator
    Zuckuss in MH
    OS-72-1 in Obsidian 1
    Dengar in Ship
    Avenger
    Executor

    Vehicles (1)
    Combat Cloud Car

    Weapons (2)
    Mara Jade's Saber
    Vader's Saber

    Effects (12)
    Dark Deal x2
    Presence of the Force x2
    Battle Order
    All Wrapped Up
    Cloud City Occupation
    Resistance
    Secret Plans
    Expand The Empire
    Reactor Terminal
    Imperial Arrest Order

    Interrupts (12)
    Hutt Smooch x2
    Ghhhk x2
    Sense x3
    You Are Beaten x2
    Alter
    Weapon Of An Ungrateful Son
    Twi'lek Advisor

    Objective (1)
    This Deal Is Getting Worse All The Time/Pray I Don't Alter It Any Further
    '

    Strategy: '

    Against Throne Room Mains and/or Revo, start with Casino. That will give you 2 starting force to help against choke. Everything else, start Port Town District. It gives you a drain of 2, and gets out aliens cheaper. Start with IAO, usually. This will get out first-turn docking bay, prevent Nabrun, and help a couple of guys' forfeit. With all the bounty hunters in the deck, All Wrapped Up is a great M&T counter. Try to capture as many mains as possible to prevent a major beatdown. Get out Cloud City first, so you have some force to work with. Don't deploy Bespin at all. Get out Cloud City and stock your ships there. Set up Dark Deal and drain ASAP. If you wait too long, they will flip and cancel your drains. Speed is the key when facing HB. Use your caps to probe, and get out Precautions. Should be an easy game. Against mains, make sure not to leave any guys vulnerable, or keep a Ghhhk handy. Drain as much as possible, as early as possible. Focus on Occupation more than Dark Deal, as most mains decks dont pack that many ships. Your fleet should be able to fight the Super Falcon with ease. MWHYL will probably be your toughest game. Broken is not in here because Test 1 screws you up the most, and even Broken will not prevent Test 1 from happening. So, instead, spread pretty thin, maximizing your drains. Concentrate on Presence and Occupation, as they neither are Force drain bonuses. If you're lucky, you can cause 10-15 card loss every turn.
    Now, OS-72-1 is a sweet card. For a measly 5 force, you get power 7, ability 2, and a battle destiny, all for 4 force at Cloud City. Drop a Combat Cloud Car, and the City is yours, while adding 2 to your power at all Cloud City sites. Don't worry about flipping, this deck can win easily without it.
    Good luck, and May The Force Be With You. '

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