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Dark Dealing Bikers

    Deck ID: 6602

    Author: Danny "Skuff D" Rider

    Title: Dark Dealing Bikers

    Side: Dark

    Date Published: 2000-05-11

    Description:
    Standard TDIGWATT with some sweet gametext from biker scouts that assures the opponent will pay heavy to do battle with you on CC.

    Rating:
    4.0

    Cards:

    'Obj(1)
    TDIGWATT

    Locations (7)
    Bespin
    Cloud City
    CC Carbonite Chamber
    CC Security Tower
    CC Interrogation Room
    CC Downtown Plaza
    CC Port Town District

    Effects (11)
    Secret Plans
    All Wrapped Up
    Cloud City Occupation
    All Too Easy x2
    Bounty x2
    Dark Deal x2
    Crush the Rebellion
    Broken Concentration

    Interrupts (10)
    Evader
    Twi’lek Advisor x2
    Hutt Smootch x2
    Imperial Barrier
    Any Methods Necessary
    Jabba’s Through with You
    Those Rebels Won’t Escape Us
    Oo-ta Goo-ta Solo?

    Weapons (2)
    Vader’s Saber
    Mara Jade’s Saber

    Starships (9)
    Dengar in Punishing One
    Zuckuss in Mist Hunter
    Bossk in Hound’s Tooth
    Dreadnought x2
    Obsidian 7
    Obsidian 8
    OS-72-1 in Obsidian 1
    OS-72-2 in Obsidian 2

    Characters (20)
    Boba Fett CC
    Grand Moff Tarkin x2
    Darth Vader with Lightsaber
    Darth Vader, Lord of the Sith
    Mara Jade
    4-L0M with Concussion Rifle
    IG-88 with Riot Gun
    Danz Borin
    Jabba
    Lyn Me
    Jodo Kast
    Ree-Yees
    Feltipern Trevagg
    Ugnaught
    Sgt. Wallen
    Sgt. Irol
    Sgt. Barich
    Sgt. Elsek
    Corporal Drelosyn
    '

    Strategy: '

    The standard TDIGWATT strategy presides. Start Broken Concentration against MWYHL and against anything else start Any Methods to pull the prison and a hunter of your choosing. Always start with the CC chamber. This insures that All too easy will not be wasted and the early activation is critical to this deck. The bounties are added for the eventual needd of force retrieval and along with CC boba fett (who does have his uses here) I can bounty a spy, smooch them and retrieve +3 force. This hurts if it's Boushh or TK-422 in a HB deck or possibly Profit.
    The basic capture cards are in, destiny is high and the ample supply of imperial/alien combo assures that my draws will be satisfactory. I enjoy playing with the All Too Easy because quick force loss is attractive to me. Add two sabers and a DD at the carbon chamber and a drain of 5 is very hard to ignore. One battle and a quick slashing of a saber and the opponent loses 8 force instead of 5 to a drain. I added the interrogation room cause draining with prisoners is extremely fun, especially if it the site is place between the chamber and the prison.
    Why the Biker Scouts? Read their GT and you'll understand. their perfect for cheap deploy, quick Dark Deal and possible CC Occupation and then move them together and they can hold a site on their own. (Beware of the Obi-Wan Kenobi However.)
    This ddeck is very simple and focuses on power heavy and those beautiful drains. It may not be original but I did try to add my own flare to it. Also I needed to be put into active mode and this was the only deck I felt I could trust to post. I'd like to add a Search and Destroy for extra force loss and a grabber and I replaced the executor for an extra Dreadnaught but I think the deck holds well on it's own for the most part. Please offer constructive criticism. '

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