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Hoth Incom Speeders

    Deck ID: 6662

    Author: Carson "tarkinsaide" Swanek

    Title: Hoth Incom Speeders

    Side: Light

    Date Published: 2000-05-13

    Description:
    A new spin on an old-skool deck

    Rating:
    3.5

    Cards:

    'Starting3
    Hoth Main Power Generators
    The Signal
    Insurrection

    Locations8
    Hoth Echo Corridor
    Hoth Echo Command Center (War Room)
    Hoth Echo Docking Bay
    Hoth Snow Trench (2nd Marker)
    Hoth Defensive Perimeter (3rd Marker)
    Hoth North Ridge (4th Marker)
    Spaceport Docking Bay
    Dagobah Yodas Hut

    Characters18
    Captain Han Solo
    Jeroen Webb
    Orrimaarko
    Derek Hobbie Klivan
    Cal Alder
    Boushh
    Obi-Wan w/ lightsaber
    Luke w/ lightsaber
    Commander Luke Skywalker
    Zev Senesca
    Elom x3
    Incom Engineer x2
    Sic-Six
    Bron Burs

    Vehicles10
    Rebel Snowspeeder x7
    Rogue 1
    Rogue 2
    Rogue 4

    Effects13
    Revolution
    Wise Advice
    Incom Corporation
    Yarna dal Gargan
    Crash Site Memorial
    Mantellian Savrip
    Maneuvering Flaps
    Scramble
    Bacta Tank
    Hoth Sentry
    Battle Plan
    Whatre You Tryin To Push On Us
    Traffic Control

    Interrupts8
    The Signal x4
    Attack Pattern Delta
    Transmission Terminated
    Glancing Blow
    Quite A Mercenary
    Sense
    '

    Strategy: '

    Ive decided to do a new spin on an old-skool deck.
    I start with the shield generators so the opponent has trouble deploying. If they dont start a Hoth site with a high marker #, you take the 4th marker into hand. This deck is very dependent on its effects, which is why I have the rather high number of 4 signals and Alter protection such as sense and wise advice. My plan is to make it very difficult for them to come to you. Put Sic-six and Hoth sentry on the 4th marker so they cant elis and their deploy is +1. Incom corporation is the key to this deck. pull the Echo Base Docking Bay on the first turn w/ insurrection, then get out Incom Corporation ASAP. Its also nice to have and Incom Engineer there. With this combo, your measly little Rebel Snowspeeders are power 3, ability 2, immune to attrition <3, and you can add 2 to your battle destiny draws. Not bad for only 1 deploy. Add in Maneuvering Flaps for more fun. Crash Site Memorial keeps your speeders alive. Put Cal Alder in a speeder and you only use one force to move all your speeders to any site of your choice. Bacta Tank is for your key characters. Revolution is for revolving their key location. Battle Plan is against decks w/ Battle Order.

    vs. HDADTJ Put Luke/Obi-wan in a speeder @ the 4th marker. Use Jeroen, Boussh, or Trannie Terminated for Visage. Try to kick ass.

    vs. ROps This is what the Spaceport Docking Bay is for. Use it to get your speeders to raltiir and kick ass. Use the eloms as well.

    vs. COTVG Get the speeders to Tatooine with the <>Docking Bay again. Theyll have trouble capturing you while youre inside.

    Well, thats about it. When you tell me what to put in, tell me what to take out in its place. They dont allow >60 cards per deck in tourneys around here.
    Thanx '

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