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Power Converters

    Deck ID: 669

    Author: Michael "rayc" Hawley

    Title: Power Converters

    Side: Light

    Date Published: 1999-09-29

    Description:
    This deck attempts to seize control of the game with EPPs, Revos and some counters.

    Rating:
    4.0

    Cards:

    'Locations(5)
    Tatooine Cantina
    Tatooine Mos Eisley
    Tatooine Jabba's Palace
    Tatooine Obi-Wan's Hut
    Tatooine Tosche Station

    Characters (16)
    Ben Kenobi
    Chewbacca
    Han With Heavy Blaster Pistol x2
    Kal'Falnl C'ndros
    Leia With Blaster Rifle x2
    Luke With Lightsaber x3
    Obi-Wan With Lightsaber x2
    Harc Seff
    Orrimaarko
    Wedge Antilles
    Oola

    Starships (5)
    Millennium Falcon
    Spiral
    Tantive IV
    Gold Leader in Gold 1
    Red Leader in Red 1

    Interrupts (24)
    Alter x3
    Careful Planning
    Clash Of Sabers x2
    Courage Of A Skywalker
    Don't Forget The Droids x2
    Glancing Blow x2
    Nabrun Leids x2
    Sense x5
    Shocking Information x2
    Sorry About The Mess x2
    The Signal x2

    Effects (10)
    Beggar
    Draw Their Fire
    Frozen Assets
    Goo Nee Tay
    Bacta Tank
    Revolution x3
    Traffic Control
    Civil Disorder
    '

    Strategy: '

    I am going to try using Icemans Real Article on How to review a deck in my comments. Please let me know what you think of my analysis and, especially if you think I am weak where I claim to be strong, please give me some details on how I am wrong and what I can do to improve. If possible, tell me what cards you would add and what cards you would remove. Thanks.

    In all cases, start Obis Hut, Use Careful Planning to get Tochi Station most of the time. The only exception is if your opponent is starting Jabbas Palace. Then use Careful Planning to get Tatooine Jabbas Palace.

    A. How well will it do versus dominant deck types
    1. Ops
    Use Revolutions to use their site gametext against them. With a good hand you may be able to stop them from ever filpping. Fight Fight Fight Use Clash of Sabers, Draw Their Fire, Beggar/Frozen Assets to administer a major beatdown. Use Harc Seff to control some drains.

    2. ISB
    Same as Ops really. Sorry About the Mess can hurt them if they are using 5D6 or undercovers.

    3. Hunt Down with Dueling
    Revolve the Meditation chamber. Cancel Vissage by controlling the Holotheater. Drain at the Holotheater until he gets Vader down. Then revolve that too, if you can. Use the Glancing Blows and/or the Courage of a Skywalker. Track your destinies. Oola can help too. He cant duel you if he has no Vaders to deploy.

    5. Hunt Down W/out Dueling
    Same as with dueling except you dont have to worry about getting dueled. Use Clash to stop Vader/Tarkin. If you find yourself at the same location as Evazan and anyone with a weapon during your control phase, use your first action to Nabrun Leids out of there or get him with a Sorry about the Mess. If not, you may find your characters disarmed and immediately lost.

    6. Drazin Manipulator
    Give him Wedge. Get Obi or Luke down Fast. Play Shocking info and Sense. Get a strike team to Cloud City and kill Drazin whenever he makes an appearance. Goo Nee Tay helps against Myoom Onith if she rears her ugly head.

    7. Mains and Toys
    Use the early force advantage to get a foothold. Drain and Fight. Use Oola and Civil Disorder to keep himher from a big character deployment and beatdown.

    8. Big Blue
    You should be able to beat them down on the ground and hold them off in space. Use revolutions to use their sites against them. Sense their reacts. Multiple destiny draws will take out the walkers. Use Kal and the Bacta tank when you have multiple destiny draws. Use Kal alone with tracked destinies when you are not using multiple battle destiny draws. There is enough space in this deck that you may be able to administer a beatdown if they spread out. Remember Come Here You Big Coward only works if you dont occupy 2 battle grounds.

    B. Does it have counters or can it handle popular themes
    1. Numbers
    Two Dont Forget The Droids, Harc and Wedge have decent destiny. You can go to where they are and kill them

    2. SAC
    It has a pretty good SAC package should do well against all but the most SAC-happy decks

    3. Degenerate Decks
    Some of these are addressed above. It can fight just about anything. Sense and Alter will handle things like Counter Assault. Id be a little happier if I could fit some Grimtathes in. Theyd work well with Oola.

    4. Can it win a drain race?
    Not without interaction. It does have some battle grounds to drain at but, if your opponent doesnt come to you, you will need to go to him/her. If your opponent is playing Battle Order, s/he will likely provide a battleground system or 2. You will need to use it to thwart Battle order. You will have provided your own battle ground site (Toschi Station).

    5. Does it need to battle on Multiple Planets to win the game? Can it hold its own on its home filed and the opponents.
    Yes it can Bring the battle to them or let them bring it to you. It is possible to stay on Tatooine if you get your locations early enough but dont plan on it.

    6. Will it survive if the deck gets beaten down on one turn?
    Well it depends on the size of the beatdown. Forfeits are pretty good and Kal is great in the Bacta Tank as is Wedge.

    7. Does it generate enough force to deploy its stuff.
    Yes. Between Toschi Station and Revos and whatever the Dark side gives you, you should outactivate your opponent. Once you get Obi Down (4 force at the Hut even with Bad Feeling Have I and one to move him to Toschi Station), you can alter Bad Feeling and if you cant because of Hunt Down, you can more than even the score with Goo Nee Tay.

    C. Questions for popular Combos.
    1. What does it do about Vader and Tarkin or EPPs?
    Clash of Saber, Glancing blow, Nabrun Leids
    2. Can it stop the Yoxgit Landing Claw trick or Undercover Madness
    Well, it doesnt have to worry about Yoxgit. Two Sorry about the Messes and two Nabrun Leids (to get to where they cant Follow) Maybe not enough but I dont see too much of that from the Dark Side around here.
    3. Can it stop a never Ending Loop?
    Not too many dark side loops to worry about. Drazin is addressed above. SFS can be handles with Revo and alter. Revo Wakeelmui take it over and alter SFS. Sense the Tallon Rolls.

    Well, congratulations if you made it this far Let me know what you think.

    rayc
    '

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