Deck ID: 6695
Author: Ryan "heinekin" Hase
Title: Ral Ops
Side: Dark
Date Published: 2000-05-14
Description:
This is just your same old Ral Ops deck that uses just 4 sites to get up and running before battling elsewhere to cause some major damage.
Rating:
4.0
Cards:
'Objective
Ral Ops
Interrupts (8)
Imperrial Barrier x3 (this card rules)
Monnok x2 (1 is never enough)
Ghhhk
Evader
Twi'lek Advisor
Effects (9)
Wrong Turn (oh @#$% that's tech)
Reactor Terminal
Security Precautions
Presence of the Force
Battle Order
Inperial Arrest Order
There Is No Try
Secret Plans (awesome card)
Bad Feeling Have I (no brainer)
Imperials (19)
Mara Jade
Officer Evax
DS-61-3
DS-61-2
Grand Moff Tarkin
Darth Vader
DLOTS
Lieutenant Cabel
Lieutenant Arnet
AT-ST Pilot x3
Admiral Ozzel
Liuetenant Commander Ardan
Lieutenant Watts
The Anti Numbers Guy for endor(u no wut I mean)
Sergeant Torent (HOLY FUCK IS THIS SHIT TECH OR WHAT? This homo is the grand master tech of them all)
Creatures (1)
Bubo (die spies die)
Vehicals (8)
Temp Scout
Temp Scout 3
Temp Scout 4
Temp Scout 5
Temp Scout 6
Bliz Scout 1
Bliz 2
Temp 1
Starships (5)
Dreadnaught x2
Boba in Ship
Bossk in Ship
Dengar in Ship
Locations (11)
Ralltiir
Death Star
Coruscant
Endor
Kashyyyk
Dag Cave
Death Star War Room
Forest
Swamp
Jungle
Docking Bay
'
Strategy: '
Oh kay then, it's simple to see what I'm doing here, get out 3-4 sites and put up at-st's and at-at's to hold the ground. Since this deck is all about reacting, holding the ground is easy as hell. Once sites are secured, fight anywhere with the +3-4 destiny and clean up. OK, if you didn't see the super tech already, here's the deal. Get out Death Star and have it orbit ralltiir asap. Once you get Torent to the war room drains are +1 at ralltiir. Booooooya Bad Feeling + Wrong Turn is sooooo painful that's it's tech. Obi for 10? Then he's imp barriered? Ouch, SHIAT.....pain....tech
'