DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
little hunter s CCT that actually works

    Deck ID: 6696

    Author: Eric "bounty22" Hunter

    Title: little hunter s CCT that actually works

    Side: Dark

    Date Published: 2000-05-14

    Description:
    this freezes or makes them pay. this is geard for batle and usualy come on top.

    Rating:
    4.0

    Cards:

    '
    (10)
    Cloud City Carbonite Chamber
    Cloud City East Platform (Docking Bay)
    Cloud City Port Town District
    Cloud City Security Tower
    Dagobah Cave
    Death Star
    Death Star War Room
    Hoth Ice Plains
    Jabba's Palace Audience Chamber
    Tatooine Docking Bay 94

    (18)
    4-LOM With Concussion Rifle x2
    Boba Fett With Blaster Rifle
    Dengar with Blaster Carbine x2
    Dr. Evazan x2
    IG-88 With Riot Gun x2
    Jabba the Hutt x2
    Jodo Kast
    Mara Jade, The Emperor's Hand x4
    Tonnika Sisters
    Trooper Jerrol Blendin

    (5)
    Boba Fett in Slave I
    Bossk In Hounds Tooth x2
    Zuckuss in Mist Hunter x2

    (13)
    Jabba's Through With You x2
    Scanning Crew x5
    Torture x2
    Twi'lek Advisor x2
    You Are Beaten x2

    (10)
    All Too Easy x2
    Battle Order
    Oppressive Enforcement
    Presence Of The Force
    Scum And Villainy x2
    Security Precautions
    There'll Be Hell To Pay x2

    (3)
    Mara Jade's Lightsaber x2
    Carbonite Chamber Console

    (1)
    Carbon Chamber Testing/My Favorite Decoration
    '

    Strategy: '

    note normal start is opresive enforcement

    here's the low down folks. you get mara to the carbon freezing chamber. you then procede to drain there untill they come to face you. at that point you hit them with mara and then all to easy for a easy freeze. or if they don't they take a drain of 2(or 3 if you have presence on it). also scanning crew keep destiny adders from happening and to make sure that a beatdown won't occour.

    against specific decks.

    against profit- abandon strategy and just conver their ac. also start with mara and boba, pull jabba. move mara over to drain while you build up in the ac. scanning crew and your bh will hold thme off for the win.

    against hb- normal start. do your thing and when you scanning crew, see what they are playing. if just space, spread out and drain. if it's fake hb hold onto the ac and carbon freezing chamber. otherwise twi'lek for a security percautions and probe. this will be won.

    against tr mains- do the normal start and stick to the plan. if this is really big in your area put in a couple more scanning crews. there not much you can do against this other than out play them. your bounty hunters are just as strong if not stronger then their mains.

    against ops- start with batle order and atack atack atack. if they play a non-batle ground system, use presence on it. with s&v out you can win.

    against insert- normal game plan. normal start. drain and drain. if this is big put in another torture.

    what else is their? just remember this deck is meted for this area. when you review this change like 5 cards to help against your current area. tell me the changes and review this deck. this way i'll get a hoest review of the deck idea, not a bad review cause i forgot something that's big in your area. well tell me what you think.
    later '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.