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JEDI made easy

    Deck ID: 6706

    Author: Keith "Gen" Watabayashi

    Title: JEDI made easy

    Side: Light

    Date Published: 2000-05-14

    Description:
    Get Leia to test 5, retrieving with Noble Sacrifice andDraw their Fire on the way.

    Rating:
    4.0

    Cards:

    'Starting(4)
    Mind what you have Learned
    Dagobah
    The Signal
    Wise Advice

    Locations(7)
    DagobahYoda's Hut
    DagobahJungle
    DagobahSwamp
    DagobahTraining Area
    Kessel
    Cloud CityLower Corridor
    Rendevouse Point

    Characters(15)
    Yoda
    Daughter of Skywalker
    EPP Obi-Wanx2
    EPP Hanx2
    EPP Lukex2
    Major Bren Derlin
    Tawss Khaa
    Chewbacca
    Wes Janson
    Wedge Antilles
    Threepio
    Bigs Darklighter

    Interrupts(15)
    The Signalx2
    Out of Commissionx2
    Transmission Terminatedx2
    The Bith Shufflex2
    Shocking Informationx2
    Noble Sacrificex2
    Throw me another Charge
    Glancing Blow
    Endor Celebration

    Jedi Test5)
    GW
    AJS
    DOE
    SMN
    IITFYS

    Effects(8)
    Aim High
    Yoda's Hope
    Bacta Tank
    Battle Plan
    Insurrection
    WAYTTPOUx2
    Draw Their Fire

    Starships(5)
    RLiR1
    GliG1
    Spiral
    Tantive
    LiMF
    '

    Strategy: '

    LOCATIONSBy only using 4 Dagobah sites I can get where I need to quicker. The Rendevous
    point is in there simply for activation, or a cheap place to dump ships then move them. Kessel is
    a late game drainer if they're on ground, vice-versa for Lower Corridor.

    CHARACTERSYoda and Daughter are the best way to test (duh). The EPP crew is a goo source of beatdown
    and hit-run to slow my opponent. The 2/2 rebels are in there for foreiet fodder, and for retrieval with
    Noble Sacrifice, and they get the bonuse from Insurrection. Threepio is just good, especially when Yoda
    is at the hut. I use Tawss instead of Orrimaarko in case of Manipulator or Rallops, and she is grea against
    court.

    INTERRUPTS Except for 6 of them, every interrupt in the deck is a recycble high destiny wiht other uses.
    Bith Shuffle messes up tracking, Out of Commision is great against any deck that loses force, Shocking
    info. kills Manipulator, Signal is very versatile, and Throw me another Charge counters troopers. The rest
    are for Huntdown, except for Noble S. which are in there to keep alive until I flip, and in case I have
    forfiet fodder/EPP and a clash is coming, in most cases I have the oppurtunity to kill off the 2/2 guy.

    EFFECTS Slow down the opponent and keep me alive is what my effects try to do. By starting Wise Advice
    I train faster and my grabbers come out for free, great. DTF and Tanl give me some staying power with
    EPP's and help me keep my deck up for when I flip. Aim High and Battle slow my opponent down, very important
    in a testing deck. Insurrection boosts me up for Noble S. and it prevents some nasty Elsi beatdown.

    STARSHIPS Basically the 5 best LS ships (minus premire Falcon). They can deliver some hurt, blcok drains,
    and then drain at Kessel should I need it.

    The only deck I have problems with is Rallops, if anyone has some ideas on how to improve my chance against
    it, please let me know. '

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