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Baugh with the baugh

    Deck ID: 675

    Author: Mike "Iceman" Fitzgerald

    Title: Baugh with the baugh

    Side: Dark

    Date Published: 1999-09-29

    Description:
    This deck uses a huge jump of speed and surprise to bash the opponent into the ground before they know what is going on.

    Rating:
    4.5

    Cards:

    'Start ( 8 )

    Carbon Chamber Testing
    Carbon Chamber Console
    Security Tower
    Carbonite Chamber
    Surface Defense
    Resistance
    Secret Plans
    There is no Try

    Additional Locations ( 5 )

    Audience Chamber
    Downtown Plaza
    Cantina
    Tatooine DB 94
    CC Docking Bay

    Creatures ( 1 )

    Bubo

    Characters ( 22 )

    Corporal Drazin x3
    Jabba x2
    Greeata
    Ak-Rev x3
    Umpass-Stay
    Lyn Me
    EPP Fett x2
    Sy Snootles
    Rystall
    Kithaba
    Barquin D'an
    Tech M'or
    Lirin Car'n ( tech )
    Dudo Bonuwingo
    Nizuc Bek
    Rappertunnie

    Vehicles ( 2 )

    Skiff x2

    St'ships ( 4 )
    Dreadnaught x2
    Bus
    Death Squadron Star Destroyer

    Effects ( 8 )

    First Strike
    Special Delivery x2
    Scum And Villiany
    Hell2Pay x2
    Security Precautions
    Ability Ability Ability

    Interrupts ( 10 )

    Twi'lek
    Hidden Weapons x2
    Elis Helrot x2
    Tarkin's Orders x2
    Control x2
    Counter Assault'

    Strategy: '

    First glances This deck is much better then you probably originally think. First I'll talk about the deck then get specific. Start - Surface Defense is a nice solid all around start. Against Hidden Base you start Security Precautions. If they have NO Rebels then you don't have to panic. This deck has 3 count'em three ways to retrieve globs of force Drazin Delivery , Rystall , and Scum and Villany/First Strike. All of these are very potent especially when you get 2 working together. The main play of the deck is to get Ak-Rev out ASAP and get the necessary musicians you need Greeata for quick deploy and good forfeit , Rappertunnie to keep them from battling you , Umpass-Stay for power , Lirin Car'n to cut off the Security Tower from deployment. Between Greeta , Jabba , and Scum and Villiany your characters will be flying out of your hand at a huge rate of speed ( Fett is free with Lyn Me ). With Umpass-Stay and 3-4 musicians that'll usually mean its time to shake hands. Now to specific.

    v. HB - Start Security Precautions. Get retrieval engine running and start probing after they flip.
    Ability x3 is really strong as are grapplers. Shouldn't be to hard to win this game.

    v. Ops - start normally 3 effects. Resistance will keep the losses minimal. Try to retrieve the Controls and Counter Assaults for the engine over and over and over again. The Skiffs will help move your two hit-squads all over the place and Bubo will have lots of nice snacks.

    v. Test 2 - It's all about Ability x3. It'll probably be a pretty long game but you'll retrieve whatever damage they can do. Might be able to suck them into a trap ( lone Fett w/ Lyn Me etc...).

    Other miscellaneous notes Hidden Weapons is a nice way to keep the Drazin engine going and is a really sweet card. This deck has a chance against anything but isn't exactly easy to play. It takes a bit of practice to get into the Musician mindset.'

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