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The Real Slim Shady v2 0

    Deck ID: 6785

    Author: David "JWRP119" Monteiro

    Title: The Real Slim Shady v2 0

    Side: Dark

    Date Published: 2000-05-16

    Description:
    This is a revision of the HD deck called 'The Real Slim Shady'. Thanks to all of you who have helped me and gave constructive reviews

    Rating:
    3.5

    Cards:

    'Starting
    Hunt Down And Destroy The Jedi
    Holotheatre
    Meditation Chamber
    Visage Of The Emporer
    Twilek Advisor
    Bad Feeling Have I

    Characters
    IG-88 with Riot Gun
    Grand Moff Tarkin x2
    Dengar w/ Bazooka
    Darth Vader x2
    DVDLOTS x2
    4-Lom with Concussion Rifle
    Dr. Evazan
    Bossk with Mortar Gun
    Mara Jade x2
    Commander Igar

    Weapons/Devices
    Droid Detector
    Vaders Lightsaber x2
    Maras Lightsaber
    Leia Seeker


    Effects
    Come Here You Big Coward
    Blast Door Controls
    Security Precautions
    Secret Plans
    Resistance
    Oppressive Enforcement
    Reactor Terminal
    Therell Be Hell To Pay
    Battle Order
    Visage Of The Emporer
    Presence Of The Force

    Vehicles
    Blizzard 2
    Tempest 1
    Dreadnaught-Class Heavy Cruiser x2
    Fett in Slave 1
    Zuckuss in Mist Hunter
    Bossk in Bus

    Interrupts
    Monnok
    Ghhhk
    This Is Some Rescue
    Trample
    Elis Helrot x2
    Evader x2
    Sniper
    Masterful Move
    Shut Him Up Or Shut Him Down
    Unexpected Interruption

    Locations
    Endor
    Endor Back Door
    Endor Forest Clearing
    Endor Dark Forest
    Death Star

    '

    Strategy: '

    Ok, first off, improvements. I dropped the Luke Seeker for another Evader. The third
    GMT for Dengar with Blaster Carbine, and then the 3rd Vaders Saber for another Mara.
    The 3rd Dread for Fett in Slave 1. The strategy was pasted from the original version. I
    have gotten great reviews for this deck type and would like to be at least top 5. I have
    taken most of your advice and dropped and added some cards. Thanks Also, please dont say that this deck shouldnt be over meta'd or anything, becuase the Anit Profit is #1 right now and that is directly against profit, yet its #1.


    Lets move on to the strategy. First off the cards with the * next to them are to indicate how this deck is different. This deck was made to counter alot of light side decks, but most of all RTP with Prisoner 2187. This Is Some Rescue cancels Cell 2187 which helps ALOT and is also a 6 destiny, used, and can cancel Out Of Commision. Shut Him Up Or Shut Him Down can cancel Death Star Plans which is a big help in a RTP deck, again a 6 destiny, used, and can cancel Bacta Tank.. Trample can get rid of Leia if she is with the AT ATs and for spies. There are alot of high destinies in this deck. A floating 7, a couple of 6s, and a bunch of 5s and 4s. For me it is easy to track, if you cannot, I suggest you learn to fast ;) Lets look at the characters, IG 88 will allow me to re-capture Leia if she gets loose and with a tracked destiny, it wont be too hard. Also, some other cards to get her off table are DVDLOTS and Dr. Evazan, again, not hard with these destinies. Droid Detector is a 5 destiny and can be put in the Detention Cell so 8D8 or whoever cannot rescue her. Leia Seeker can also be used to take her out early game, or later. There are also some more assorted cards to help you deal with her and others like Sniper, Trample, etc.. Now, the way I play this deck is usually start with BFHI and the opponent will be (hopefully) struggling when trying to get characters out, especially with the +2 for his mains. I usually drop Vader and saber at their starting location and flip and drain, then maybe throw down a BH, Dr. E, or the Grand Moff. If they are using a specific planet say, Tatooine, I let Igar do his thing on Tempest 1..Trample really helps here, also, Unexpected Interruption acts as a double for most cards like Evader or Trample. I included 3 Vaders saber because I usually have a tough time getting them
    out. I think all of the effects are self explanitory. Resistance is a big help with numbers
    and big drains. Blast Door Controls cancels Rebel Barrier and Narrow Escape (another good card for RTP). Oppresive Enforcment for the +1 destiny on my Dreadnaughts, making them a 4 Presence is for sites like Obis Hut, Throne Room, or anywhere you need to drain or need more force. I am thinking of adding in a Jabba the Hutt so he and 4-Lom can get their thang on. Here are some tips for playing other decks

    vs Hidden Base You might want to start with Security Precautions if you see they are going for all out space. Battle Order and Resitance should do most of the work while Vader and Tarkin drain on the ground. Be SMART when you probe and dont leave yourself vulnerable to a massive attack, if that happens you have a Ghhhk, if not then use Masterful Move, or Unexpected Interruption to get it.

    vs. Ops This will be fun. Again, get out Battle Order and Resistance, let Vader and Tarkin run around on their planet and have Igar trampling some Ops while Dr. E follows Mara slicing people up. Hold either Endor or their system for drains and to satisfy Battle Order.

    vs. Profit You might want to start Mara and Dr. E at AC with their game text, this will make them uneasy about deploying immediatly. BFHI will really hurt them while you are setting up your cards. Sniper and Trample are really good for disposing of Han. Secret Plans will hurt them when they flip. This shouldnt be too hard of a game.

    vs. Throne Room Mains Revo/No Revo BFHI is gonna be crucial in this game. Two Evaders will be enough. You can track it around again or even use Unexpected Interruption. They really wont have much force to grab it. Mara will help alot in this game on getting to Yavin, then let Igar and Temp 1 tear the planet up. Considering they wont try and win it back. The Eliss will help alot because most Throne decks dont pack
    a Insurrection.

    vs. Anything else Play smart, let Vader and Tarkin do most of the dirty work for you and
    let others clean up the mess. Try not to let attrition pile up on you. The destinies in this
    deck RULE. They will greatly affect the outcome of the game. Also, one last note, READ THE CARDS, they do hurt the LS alot, example Masterful Move.....cancels Savrip and lets you get Holograms, THATS tech

    Thank you all and God Save The Queen o)
    '

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