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Ralltiir Operations

    Deck ID: 6786

    Author: Andy "Awexstten" Wexstten

    Title: Ralltiir Operations

    Side: Dark

    Date Published: 2000-05-16

    Description:
    Typical Ralltiir Ops deck that everyone and their mother uses, but for good reasons, namely, it rocks.

    Rating:
    4.0

    Cards:

    'Ralltiir.deck - Tue May 16 203527 2000

    Starting
    Ralltiir Operations/In The Hands Of The Empire
    Ralltiir

    Locations (11)
    Coruscant
    Dagobah Cave
    Death Star
    Executor Meditation Chamber
    Forest
    Hoth Ice Plains
    Hoth Wampa Cave
    Jungle
    Kashyyyk
    Spaceport Docking Bay
    Swamp

    Characters (16)
    Admiral Ozzel
    AT-ST Pilot x3
    Commander Igar
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    DS-61-2
    Grand Moff Tarkin
    IG-88 With Riot Gun
    Lieutenant Arnet
    Lieutenant Cabbel
    Lieutenant Commander Ardan
    Mara Jade, The Emperor's Hand
    Navy Trooper Vesden
    Officer Evax

    Vehicles (6)
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 1
    Tempest Scout 2
    Tempest Scout 3
    Tempest Scout 6

    Starships (6)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Devastator
    Vader's Personal Shuttle
    Zuckuss in Mist Hunter

    Interrupts (10)
    Alter x3
    Evader x2
    Imperial Barrier
    Shocking Revelation
    Trample x2
    Twi'lek Advisor

    Effects (8)
    Bad Feeling Have I
    Battle Order
    Crush The Rebellion
    Imperial Arrest Order
    Oppressive Enforcement
    Security Precautions
    There'll Be Hell To Pay x2

    Weapon (1)
    Vader's Lightsaber



    '

    Strategy: '

    Well, like I said, it's a common decktype nowadays, but please do not rate it low just because of its 'unoriginality.' The deck is a machine, once it is flipped, there is almost no stopping it.

    Setup to flip on Ralltiir with your walkers and pilots (should take maybe 4-5 turns) and then go to where your opponent is. With the addition to battle destiny, the drain -1, and the ability to get any card from your deck during your control phase, you can pretty much hold your own no matter what your opponent is playing, provided you are skilled enough to know how to handle RalOps correctly.

    I would put in a strategy section, but
    a) I don't go to many tournies, so I am not aware of RalOps' chances vs. different decktypes
    b) Most of you should already know how to play RalOps by now )

    Thanks for looking,
    Andy '

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