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TR Speeders with # s

    Deck ID: 6819

    Author: Chris "Wedge231" Wodicka

    Title: TR Speeders with # s

    Side: Light

    Date Published: 2000-05-17

    Description:
    Uses a fake TR start for activation while setting up numbers and beatdown.

    Rating:
    4.0

    Cards:

    'Starting Stuff (4)
    Yavin 4 Massasi Throne Room
    Careful Planning
    Farm
    Swamp

    Locations (6)
    Cloud City Downtown Plaza
    Endor Backdoor
    Tatooine Jundland Wastes
    Jabba's Palace Entrance Cavern
    Dagobah Yoda's Hut
    Rendezvous Point

    Characters (9)
    Artoo x2
    8D8 x3
    ASP-707 x2
    Romas 'Lock' Navander
    H'nemthe

    Vehicles (16)
    Rebel Snowspeeder x6
    Sandspeeder x5
    Snowspeeder x5

    Starships (1)
    Lando in Millennium Falcon

    Devices (1)
    Landing Claw

    Creatures (2)
    Nudj x2

    Interrupts (3)
    The Signal x2
    Transmission Terminated

    Effects (18)
    Draw Their Fire x2
    Frozen Assets x2
    Maneuevering Flaps x2
    What're You Trying To Push On Us x2
    Yarna d'al' Gargan
    Do, or Do Not
    Wise Advice
    Incom Corporation
    Insurrection
    Never Tell Me The Odds x3
    Civil Disorder
    Wars Not Make One Great
    '

    Strategy: '

    I made this deck using TR start to try to throw them off. It also gives you good activation, start first, and give's you a place to deploy Incom Corporation.

    The other locations are either twix where they can't drain or they are 2/2 or 1/1 sites where you can drain for 2. That means if you can't beat em down you can drain up to 8 a turn.

    The 8D8 and Artoo are for numbers. First turn try to get one down and insert. ASP-707 is so speeders can deploy cheaper and you can get some back in your deck in the late game or if you need them somewhere else. Just recicrculate them and draw em up next turn. H'nemthe is good for Rops decks and they won't be able to get out their Imp's cheap enough. Romas Lock is for reacting decks and he's also a pilot so put him in a speeder.

    The speeders are in that combination so you won't get Monnok'ed a lose like 10 Sandspeeders. Other than that customize your combination to your liking.

    I only have 3 interrupts. I made this deck in like 15 minutes so it might not be too great. I just threw in Signals for effects and Transmission Terminated for Visage.

    I have like a large number of effects. Multiples of Draw Their Fire, Frozen Assets, and Flaps cause they're kinda necessary for beatdown. I need 2 grabber's for Torture or SAC or anything else. Wise Advice is for SAC and so grabbers are cheap. Do, or Do Not is for SAC. Insurrection is for when you drop 5 or 6 speeders on a lone guy and he Elis Helrot's away. Yarna is to protect from Monnok. Civil Disorder and Wars Not Make One Great are to force the opponent to activate and deploy guys.

    Nudj's are there so the fake start goes on for as long as possible and the small space package is for Battle Order or stopping a space drain.

    Basically you want to insert and get droids out early. When they start to put guys out for Resistance or draining beat them down with speeders. If they don't lose from battles use drains of 2 at your 2/2 sites and 1/1 sites. I haven't tested this deck yet so let me know how it goes if you use it. Once I start testing it I'll post a revision soon. '

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