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American Pie

    Deck ID: 6837

    Author: Adam "General Solo" Prosak

    Title: American Pie

    Side: Light

    Date Published: 2000-05-17

    Description:
    A long, long, time ago, I can still remember how that music used to make me smile.

    Rating:
    4.0

    Cards:

    'Objectives (1)
    Quiet Mining Colony/ Independent Operation

    Locations (6)
    Bespin (start)
    Bespin Cloud City
    Cloud City Leia's Guest Quarters (start)
    Cloud City North Corridor
    Cloud City Carbonite Chamber
    Cloud City Lower Corridor

    Characters (15)
    Obi-Wan w/Lightsaber x2
    Son of Skywalker x3
    Captain Han Solo x2
    Leia w/Blaster Rifle x2
    Lando w/Blaster Rifle x2
    Lobot
    Pucimir Thryss
    Wioslea
    Tawss Khaa
    Orinmaarko

    Weapons (2)
    Anakin's Lightsaber x2

    Starships (8)
    Milenium Falcon x2
    Spiral
    Tantine IV
    Redemption
    ECC Z-95 x3

    Interupts (17)
    Don't Tread On Me
    The Signal x2
    Shocking Information
    Path of Least Resistance x3
    Rebel Barrier x2
    Run, Luke, Run
    Courage of a Skywalker
    Glancing Blow
    Transmission Terminated x2
    Weapon Levitation x2
    I Know

    Effects (11)
    Do Or Do Not
    Resistance
    Scrambled Transmission
    Battle Plan
    Cloud City Celebration x2
    Bacta Tank
    Mantellian Savrip
    Order to Engage
    What Are You Trying to Push On Us?
    Traffic Control '

    Strategy: '

    For all of those who think QMC sucks, lets compare it to profit. While comparing them is an article, the two objectives are somewhat similar in their locations, efficency, and their ability to deal extra damage while retrieving. Start Don't Tread On Me for all three effects against everything but Ops and ISB (go battle plan). Then setup your deck by pulling the sites you need and drawing for the characters and ships you need to flip. This is where most people dismiss QMC in the suck pile. They try to setup too quickly. You can afford to take your time and use Shocking Info/Scrambled Transmission to draw what you need. DON'T RUSH TO FLIP make sure you can hold Bespin before flipping. Once you flip, get Pucimir and Cloud City Celebration going. Use PoLR and Barrier primarily to protect Pucimir but you can also use them to setup beatdown. With Pucimir and high drain sites, you can inflict loads of damage and Celebration is used for retrieval. PoLR and Barrier also allow you to spread out and maximize celebration and drains.

    Card choices

    Characters- SoS is like Mara for the DS only Mara can't use Run, Luke, Run, CoaS, Glancing Blow, and PoLR. Luke is a machine and he should be an ever present fighting force. The fact that you can deal significant damage with him makes his deployment restriction neglible. While you have Super Falcon capability, only use it when you need it to fight of a swarm of ships. Always give it backup if DiPO is a possiblility. Han and Leia are also useful on the ground. Wioslea is superior to R-3PO hands down. Lando has many aliens to fight with and Lobot is amazing.

    Ships-you probably notice the absence of the Rebel Leaders. They can't hang with the BH ships and only used them to flip and as backup to othe ships. ECC Z-95's are better for this. I don't need both because I don't need 10 ships to defend 1 location. Rebel leaders aren't as good as they once were

    Anti-Hunt Down- no spies becasue I can't back them up with Obi-luke and I don't liek CHYBC ruining my day. PoLR on the Executor is nice but eventually your spy will get a visit from Mara/Vader. 3 anti-duel cards and 2 Transmission Terminateds are good. Celebration is easy to set up against dueling because they don't have many characters and against non-dueling Luke and Obi with PoLR and Weapon Levitation are huge.

    Weapon Levitation- these are huge, better than Fury against most decks. EPP vader is a rarity so you can expect to steal Mara's and Vader's Sabers. Canceling YAB is also huge. It can recycle as a 4 if you want.

    The Don't Tread On Me start- make shift protection using very few cards. Numbers, SAC, and manip are all significantly hurt (although not killed) by your start. You have a fighting chance in every game because of this.

    Battle Plan is huge when you can Celebrate. enough said.

    Most people play 1 magic bullet each for Bacta Tank, Savrip, and OtEngage. Any one of these effects are game changing and they are dead if caught without the magic bullet. The grabber is in here to catch the bullet so you can retrieve the effect with celebration and redeploy it.

    cards i would love to add

    Sorry About the Mess- sweet card, but I like my other tricks better. cards 61 And 62.
    Effective Repairs- see comment about game breaking effects.
    Advantage- I drool over this card, but in testing, I've never used it and stuck around long enough to deal more than 3-4 damage. Not useful enough.


    American Pie (not Madonna's version, the original Don McLean masterpiece) is one of the greatest songs ever.

    And I knew if I had my chance, I could make those people dance, and maybe they'd be happy for awhile. '

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