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Scavenging for a Profit

    Deck ID: 6858

    Author: Peter "martian" Hall

    Title: Scavenging for a Profit

    Side: Light

    Date Published: 2000-05-18

    Description:
    Because all of the cool names for JawaProfit were taken.

    Rating:
    4.0

    Cards:

    'Start(6)
    Profit
    Tat JP
    JP AC
    Han
    The Signal
    Uh-Oh

    Locations(6)
    Desert x2
    Jabba's Palace Entrance Cavern
    Tatooine Cantina
    Tatooine Hutt Canyon
    Tatooine Jawa Canyon

    Characters(22)
    Artoo
    Aved Luun
    Ben Kenobi
    Jawa x14
    Kalit
    Rennek
    See-Threepio
    Tessek
    Thedit

    Effects(17)
    A Gift
    Bacta Tank x2
    Bargaining Table
    Bo Shuda
    Do, Or Do Not
    Jawa Siesta x4
    Mantellian Savrip
    Order To Engage
    Sandwhirl
    Traffic Control
    What're You Tryin' To Push On Us?
    Wise Advice
    Yarna d'al' Gargan

    Interrupts(9)
    Nabrun Leids
    Nar Shaddaa Wind Chimes x2
    The Signal x2
    You Will Take Me To Jabba Now x4


    '

    Strategy: '

    Basic stratgy here is to use YWTMTJN to pull all of he necessary aliens. Then just spread and drain with the Jawas. Siestas boost their forfiet and the Tank/Savrip/Chimes makes for re-usable Jawas. I'm not ging to waste time explaining how to play vs. Huntdown, Court, etc. Use your imagination.

    In response to the reviews

    Dune Sea Sabacc isn't in there because it would take too many slots to be effective. I'd need 3+ sabaccs, R'kik, and a way to stack destiny.

    Sandwhirls are cool. Another probably wouldn't be a bad idea. Note that it is a Mobile Effect so it can't be cancelled by Alter, only by Control. There isn't really any room for ships here. I could do two leaders + two claws. Then I'd need a Yoxgit, too. Just takes up too much room. Battle Order will slow me down, but not too much.

    True, Profit doesn't help me much, but it is better than TatJP + Careful Planning. Getting ten force back is cool.

    One Kalit is enough in this deck. He can be fetched with YWTMTJN or Aved Lunn. He's pretty safe at the Chamber Bo Shuda stops battles; Rennek stops attacks. If he should happen to get killed via Sniper or a seeker or something, he can always go to the Tank.

    '

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