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Terminal Velocity

    Deck ID: 6947

    Author: Daniel "Shadow865" Blackford

    Title: Terminal Velocity

    Side: Dark

    Date Published: 2000-05-20

    Description:
    Direct damage, with insane attrition abilities and high forfeits for a very rough time if you're the LS.

    Rating:
    4.0

    Cards:

    'Objectives-1
    Ralltiir Operations

    Locations-10
    Ralltiir
    Death Star
    Coruscant
    Dag Cave
    Ice Plains
    Raithal
    Forest
    Desert
    Jungle
    Swamp

    Characters-14
    Biker Scout Trooper x2
    Sgt. Tarl
    Sgt. Barich
    Sgt. Irol
    Sgt. Elsek x2
    Sgt. Wallen
    Corp. Avarik
    Corp. Drelosyn
    Corp. Oberk
    Corp. Misik
    Navy Trooper Vesden
    Navy Trooper Fenson

    Creatures-1
    Bubo

    Starships-14
    Fett in Slave1
    Zuck in MHunter x2
    Bossk in Bus
    Executor
    Devastator
    Avenger
    Dreadnaught x3
    Tempest 1
    Blizzard 2
    Speeder Bike x2

    Effects-17
    CHYBC
    Sec Precautions
    First Strike
    Search and Destroy
    Oppressive Enforcment
    IAO
    ABCTTU
    BFHI
    Battle Order
    Hell to Pay x2
    Reactor Terminal
    3720 to 1 x4
    Secret Plans

    Interrupts-4
    Twilek x3
    High Speed Tactics x1

    '

    Strategy: '

    The deck went undefeated today, beating a deck that retrieved 30 force and shut drains down most of the game. This archetype is strong peoples.

    Gulp, I think thats 61 cards. Drop Tarl or Bus.

    Alright guys. My first deck in a while..I decided to make it a good one. ROps has proven itself strong for deploy, -1 to drains, and search ability. DS Numbers are good because most people don't expect them (I'm seeing usual counters being taken out by all but the best players.). IAO is good because of forfeit. Speeder Biker guys are good because of comboliscious gametext and reacts. NOW...put em all together and what do you have? High forfeit, low deploy, high destiny, reacting, comboliscious characters with destiny draws up to plus 9 (Avarik/Elsek +Raithal +ROps)
    With the bikers your also drawing multiple destiny in combos. You can set the combos up by searching..this deck makes itself.

    It is almost a known fact that to beat ROps you have to go down and battle it. Bad Feelings+ROps =plus 4 deploy. That means its gonna be a two mains hit sqd. With Elsek out their gonna take 2 characters but lose BOTH of theirs. With the insane attrition they wont be able to keep chucking guys out. Drain -1 and Numbers will kill them while the small drains whittle away and annoy them.

    This deck is strong...because you can pull what you need. Drop raithal, drop executor, get a guy for destiny and your set because of the high attrition.

    Need bikes? Pull a non-unique out with front side before flip then pull the bikes out.

    The power is covered with the walkers...IAO keeps them on the table.

    This deck is FUN to play as well and beats the crap out of LS Numbers decks (All Eloms gives it a run for its money but the attrition gets em with that 3 forfeit.) Droid numbers die to S&D and Vesden can make guys like destiny 8 and stuff.

    The non-biker troopers are in their for destiny and retrival hampering text (Best Choices I could find for filler characters).

    Put those DFTD BACK in your deck. '

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