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Bringing Back DR E V 2

    Deck ID: 7007

    Author: Jim "NewJedi00" Sells

    Title: Bringing Back DR E V 2

    Side: Dark

    Date Published: 2000-05-22

    Description:
    This deck uses under used cards to help against popular deck strategies.

    Rating:
    3.5

    Cards:

    'Locations (9)
    Coruscant
    Death Star
    Endor
    Jabba's Palace Audience Chamber
    Jabba's Palace Dungeon
    Tatooine Cantina
    Tatooine Great Pit of Carkoon
    Tatooine Jundland Waste
    Tatooine Lars' Moisture Farm

    Characters (22)
    4-Lom w/ Rifle
    Bane Malar
    Boba w/ Blaster
    Boelo
    Bossk w/ Gun
    Brangus Glee
    Chall Bekan
    Dannik Jerriko
    Danz Borin
    Dengar w/ Blaster
    Djas Puhr
    Dr. E x 3
    Ephant Mon
    Gela Yeens
    IG-88 w/ Gun
    Jabba x 2
    Mara x 2
    Outer Rim Scout

    Creature (1)
    Bubo

    Ships (5)
    Boba Fett in Slave I
    Boosk in Hounds Tooth
    Dengar in Punishing one
    Jabba's Space Cruiser
    Zuckass in Mist Hunter

    Interrupts (7)
    Elis Helrot x 2
    Hutt Smooch
    Point Man
    Surface Defence
    Twi'lek Advisor x 2

    Effects (14)
    Battle Order
    Disarmed x 4
    Expand the Empire
    First Strike
    Oppressive Enforcement
    Resistance
    Scum and Villainy x 2
    Secret Plans
    There is no Try
    There'll be hell to pay

    Weapons (1)
    Mara's saber

    Objective (1)
    Court of the Vile Gangster





    '

    Strategy: '

    I took to heart some of the sugestions I recieved and changed the deck, it seems to work a little better this way. Remember this is not a deck I built for tournaments but it can easily play in that environment.

    I will break down strategy by card type. Start w/ the obvious 3 sites. Coruscant and D* are for the force potential, Endor for the space drain, and the Tatooine sites for their game text.

    The cast of Characters really work well together and you have huge battle potential. I put in Dannik Jerriko as an end all for mains. With all the guys you have with guns, you should be able to hit some good mains. He dosn't last long, but with Scum, he comes back over and over, try to always retrieve him. I might pull a Mara and add an Amanaman for the same effect, just don't know yet.
    Guys like the Outer Rim Scout come out easy with Chall and are a wrecker on the Space Cruiser. I try to keep him and Danz up there piloting.

    The ships are pretty self explanatory. I play with redundant cards in the ships and characters, but I don't see it as a waste of cards as I can pull ships as I need them with Court, and if worse comes to worse, Jabba's Cruiser can hold it's own by just adding people to it.

    For the intterupts, you start either Twi'lek or SD. I just depends on what I see from the opponent. The rest are protection and beat down cards.

    Effects are hard. I should probably put in a Security Precautions, but the current Tournament scene dosn't warrent it, that's why it's not in, if I thought I would see alot of space I would add it. My default start is Oppressive Enforcement. But if I think they are playing odds or droid crap then I drop Surface defense and the 3 effects. Try to get scum up and going and keep Jabba alive.

    That's it talk to me if you have good suggestions. '

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