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No Shelter 2000

    Deck ID: 7059

    Author: Mike "Thunder" Rebman

    Title: No Shelter 2000

    Side: Light

    Date Published: 2000-05-23

    Description:
    One of my favorite decks. Throne Room Mains with heavy choke, SAC, and beatdown.

    Rating:
    4.0

    Cards:

    'Locations (5)
    Farm
    Dagobah Yoda's Hut
    Rendezvous Point
    Swamp
    Yavin IV Throne Room

    Characters (15)
    Captain Han Solo
    Chewbacca
    Han With Heavy Blaster Pistol x2
    Leia With Blaster Rifle x2
    Luke With Lightsaber x3
    Obi-Wan Kenobi x3
    Orrimaarko
    Tawss Khaa
    Wedge Antilles

    Weapons (1)
    Obi-Wan's Lightsaber

    Creatures (2)
    Nudj x2

    Starships (2)
    Millennium Falcon x2

    Interrupts (20)
    Alter x4
    Careful Planning
    Clash Of Sabers
    Courage Of A Skywalker
    Don't Forget The Droids x2
    Nabrun Leids x2
    Sense x6
    Sorry About The Mess x2
    The Signal

    Effects (15)
    Battle Plan
    Draw Their Fire
    Frozen Assets x2
    Goo Nee Tay
    Mantellian Savrip
    Order To Engage
    Revolution x5
    Traffic Control
    What're You Trying To Push On Us? x2 '

    Strategy: '

    READ THIS

    Start 4
    YIV Throne Room
    Careful Planning
    Farm
    Swamp

    This is an old No Shelter deck modified to fit today's meta. Utilizes the TR start for a first turn start, high activation, and little force for opponent. The main strategy for this deck is simple. Go wherever your opponent is and battle them with DTF/FA. This deck contains the usual mains complement. For space, use Han with Chewie/Wedge in the Falcon, which should allow you to maintain presence up there. Interrupts are mainly for good measure. The usual SAC, DFTD vs. Numbers, COAS for dueling (also a few high destinies). Even with Crush, Clash Of Sabers can still be used. Nabrun's for jumping around, which you'll need to do a lot with this deck (once again even with IAO, Nabrun is still useful). Sorry About The Mess helps with beatdown. The effects are pretty self-explanatory, except for the 5 Revos. I tried to regulate my Revolutions; normal TR mains uses 3, and there are the rogue decks out there which use 7, I on the other hand chose a number between the two. WAYTTPOU grabs Evaders, and if they play one early on, with the amount of force you're retrieving with DTF, you'll be able to get your revos back. I love this deck, basically because it's universal, and can take on just about anything with an equal chance of winning each time. Drop and kick @$$

    Note In case you didn't realize, when playing a deck which plays heavy space (e.g SFS/TIEs) play revo on your twix sites, and since TIE decks usually don't play Evaders, drain away.

    Enjoy. '

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