Deck ID: 706
Author: Kyle "BurstGoat" Szklenski
Title: Revised HB/x-wing Swarm
Side: Light
Date Published: 1999-10-02
Description:
This deck is designed to have enough staying power on ground and still be able to throw down any space power. Swarm swarm swarm
Rating:
4.5
Cards:
'Starting Stuffs (4)
Hidden Base
Rendezvous Point
The Signal
Yarna d'al' Gargan
Systems (9)
Tatooine x2
Yavin 4 x2 (I include two of each in case some one sees me playing with one of them)
Corulag
Kessel
Coruscant
Kiffex
Hoth
Starships (21)
X-wing x15
Millennium Falcon
Red Squadron x-wing x3
Red Leader in Red 1
Spiral
Characters (10)
EPP Obi x2
EPP Luke x2
EPP Han
EPP Leia x2
Chewbacca
General Solo
Commander Wedge Antilles
Interrupts (9)
The Signal
Balanced Attack
All Wings Report In x2
Hyper Escape x2
Organized Attack x3
Effects (7)
S-foils
Wise Advice
Do, Or Do Not
Haven
The Planet That It's Farthest From
Rebel Fleet
Battle Plan
'
Strategy: '
This deck is all around good. Use the EPPs to combat on the ground, but save EPP Han if you think General Solo would be better on the Falcon.
Vs. Ops start Battle Plan and use the EPPs to disrupt 'em. Outdraining them shouldn't be too hard. TPTIFF will also help quite a bit.
Vs. Hunt Down stay in space and annihilate their puny resistance with a swarm. It can easily take out a deck in one swarm.
Vs. Manipulation Battle them and drain as much as possible in space It probably should have more protection, but I've beaten most manip decks with this deck. Use Antilles for a CCT deck.'