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Another ISB Deck

    Deck ID: 715

    Author: Daniel "Sir Robbo" Robertson

    Title: Another ISB Deck

    Side: Dark

    Date Published: 1999-10-02

    Description:
    This is a fairly standard ISB deck with a few personal touches.

    Rating:
    4.0

    Cards:

    '
    Objective
    ISB Operations/Empire's Sinister Agents

    Locations (14)
    Cloud City Downtown Plaza
    Cloud City Port Town District
    Coruscant
    Endor
    Endor Back Door
    Endor Dark Forest
    Endor Forest Clearing
    Hoth Defensive Perimeter
    Hoth Echo Docking Bay
    Kashyyyk
    Kiffex
    Tatooine Jundland Wastes
    Tatooine Lars' Moisture Farm
    Yavin 4 Docking Bay

    Characters (19)
    5D6-RA-7 (Fivedesix)
    Admiral Ozzel
    Chall Bekan
    Chyler
    Colonel Wullf Yularen
    Corporal Oberk
    Corporal Vandolay
    Darth Vader With Lightsaber x2
    Grand Moff Tarkin
    Lieutenant Renz
    Lt. Pol Treidun
    Navy Trooper Vesden
    Officer Evax
    Outer Rim Scout x2
    Sergeant Tarl
    Sergeant Torent
    Snowtrooper Officer

    Vehicles (2)
    Blizzard 2
    Tempest 1

    Starships (5)
    Bossk In Hounds Tooth
    Devastator
    Dreadnaught-Class Heavy Cruiser x3

    Interrupts (14)
    Ghhhk x5
    Main Course x2
    Masterful Move x2
    Tarkin's Orders x2
    Twi'lek Advisor x3

    Effects (5)
    A Bright Center To The Universe
    Broken Concentration
    Imperial Arrest Order
    Resistance
    Security Precautions

    Objective
    ISB Operations/Empire's Sinister Agents
    '

    Strategy: '

    As you can see from the deck list, it's a standard ISB drop-and-drain with IAO. Generally start IAO and pull the docking bays early.

    Vs LS Mains & Toys

    Take it slow, they probably won't commit their mains until you give them a target. Deploy your locatons, but don't deploy any agents on ground until you can back them up with a Ghhhk and a Main Course. Make sure you have a battle destiny at your sites - you might not need to Ghhhk then (remember, you can retrieve ISB agents but you can't retrieve Ghhhks). If possible, you should try to force EPP mains to commit to space early in the game, so your agents ca be safe. If they ever leave a weak spot, exploit it with Vader/Walkers.

    Vs LS Ops

    You can afford to use speed to your advantage here. Start with ABCTTU and try to get a ship to defend it ASAP. Spread out, and you can probably outdrain an Ops deck, and remember to use Vader/Walkers to exploit weak spots and get your agents down to their planet.

    Vs LS MWYHL

    Start with Broken Concentration, and try to get the jump on them. Keep Ghhhks at the ready in case of EPPs.

    Vs LS HBase

    Get the early jump on them, and when they flip use Sec Prec. with forfeit fodder agents to probe. Fairly straightforward, just watch for EPPs (I can't stress that enough)

    '

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