Deck ID: 715
Author: Daniel "Sir Robbo" Robertson
Title: Another ISB Deck
Side: Dark
Date Published: 1999-10-02
Description:
This is a fairly standard ISB deck with a few personal touches.
Rating:
4.0
Cards:
'
Objective
ISB Operations/Empire's Sinister Agents
Locations (14)
Cloud City Downtown Plaza
Cloud City Port Town District
Coruscant
Endor
Endor Back Door
Endor Dark Forest
Endor Forest Clearing
Hoth Defensive Perimeter
Hoth Echo Docking Bay
Kashyyyk
Kiffex
Tatooine Jundland Wastes
Tatooine Lars' Moisture Farm
Yavin 4 Docking Bay
Characters (19)
5D6-RA-7 (Fivedesix)
Admiral Ozzel
Chall Bekan
Chyler
Colonel Wullf Yularen
Corporal Oberk
Corporal Vandolay
Darth Vader With Lightsaber x2
Grand Moff Tarkin
Lieutenant Renz
Lt. Pol Treidun
Navy Trooper Vesden
Officer Evax
Outer Rim Scout x2
Sergeant Tarl
Sergeant Torent
Snowtrooper Officer
Vehicles (2)
Blizzard 2
Tempest 1
Starships (5)
Bossk In Hounds Tooth
Devastator
Dreadnaught-Class Heavy Cruiser x3
Interrupts (14)
Ghhhk x5
Main Course x2
Masterful Move x2
Tarkin's Orders x2
Twi'lek Advisor x3
Effects (5)
A Bright Center To The Universe
Broken Concentration
Imperial Arrest Order
Resistance
Security Precautions
Objective
ISB Operations/Empire's Sinister Agents
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Strategy: '
As you can see from the deck list, it's a standard ISB drop-and-drain with IAO. Generally start IAO and pull the docking bays early.
Vs LS Mains & Toys
Take it slow, they probably won't commit their mains until you give them a target. Deploy your locatons, but don't deploy any agents on ground until you can back them up with a Ghhhk and a Main Course. Make sure you have a battle destiny at your sites - you might not need to Ghhhk then (remember, you can retrieve ISB agents but you can't retrieve Ghhhks). If possible, you should try to force EPP mains to commit to space early in the game, so your agents ca be safe. If they ever leave a weak spot, exploit it with Vader/Walkers.
Vs LS Ops
You can afford to use speed to your advantage here. Start with ABCTTU and try to get a ship to defend it ASAP. Spread out, and you can probably outdrain an Ops deck, and remember to use Vader/Walkers to exploit weak spots and get your agents down to their planet.
Vs LS MWYHL
Start with Broken Concentration, and try to get the jump on them. Keep Ghhhks at the ready in case of EPPs.
Vs LS HBase
Get the early jump on them, and when they flip use Sec Prec. with forfeit fodder agents to probe. Fairly straightforward, just watch for EPPs (I can't stress that enough)
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