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Profit with Droids

    Deck ID: 7216

    Author: Travis "Com Igar" Rumans

    Title: Profit with Droids

    Side: Light

    Date Published: 2000-05-28

    Description:
    A Profit deck that actually takes advantageof the deploy bonus for Artoo and Threepio

    Rating:
    4.0

    Cards:

    'Objective
    You Can Either Profit By This/
    Or Be Destroyed

    Characters (25)
    Boush
    Epp Leia
    Artoox2
    See Threepio
    C-3P0
    Master Lukex 2
    Han Solo (Hansickle)
    General Solox2
    Ben Kenobix2
    Tanus Spijek
    Elomx6
    Tessek
    Orrimaarko
    Chewiew/Gunx 2
    Lando w/gun

    Locations (7)
    Jabba's Palace
    Audience Chamber
    Tosche Station
    Jundland Wastes
    Cantina
    Mos Eisley
    Entrance Cavern

    Ships (3)
    Lando in Falcon
    Red Leader in Red 1
    Gold Leader in Gold 1

    Devices (2)
    Landing Clawx2

    Weapons (2)
    Anakin's Saber
    Obi's Saber

    Effects (11)
    Projection of a Skywalkerx2
    Bargaining Table
    Vader's Impotence (Uncontrollable Fury)
    Ultimatum
    A Gift
    Bacta Tank
    Aim High
    Scramble
    OTE
    Savrip

    Interrupts (8)
    Sorry About the mEssx2
    The Singalx2
    You will Take me to Jabba Now
    I Know
    Don't Forget the Droids (I can use its lost function =))
    Nar Shadaa

    '

    Strategy: '

    I'm screwing SAC protection, here, because it's not
    popular for the DS in my area and most DS decks will SAC anything
    that pisses them off enough no matter what you have out.

    My first attempt at a Profit deck, still largely
    in the design phase.

    This is largely a metagame response to RallOps and Court, so please
    bear that in mind in your comments.

    vs. RallOps
    Start Bargaining Table.
    Attack them with Eloms if you have them before you flip. After you
    flip, you can attack with maisn alright with Bad Feeling canceled, if you're
    in the mood. If not, just outdrain them with mains occupation. Boush cancels
    a drain, and Projection hurts it, too. RallOps often sets up Bossk at Kashyyyk,
    but I haven't seen one yet that can deal with Landing Claw there.

    vs. Court
    Start Aim High or Scramble.
    This is a big battle on Tatooine. If they place Han out of play, Profit's
    hosed, so all you can hope to do then is battle. Still, they'll often attempt
    to defend the chamber, which can allow for some big beatdown. The Eloms are little
    better than Savrip fodder, here.
    Needless to say, A Gift helps a lot.Aim High is also useful, effectively making
    it more expensive to battle, bounty, and feed.

    vs. Endor Operations
    Start Ultimatum or Bargaining Table.
    Notice how most Profit decks think they can beat Endor Ops through shee
    orneriness. There's plenty in this deck to screw up Endor Ops; landing claw's
    a trick our meta's not seen in a while, and Boush at the bunker can potentially
    open up a bigger beatdown. Most Endor Ops decks can't hold the chamber, so you can
    free Han more or less at will, and the Eloms aren't Hurt by Perimeter Patrol.
    Even if they can cancel Landing Claw, if you can get rid of a few turns of drains
    you'll have the edge because both decks have a mega-force loss theme, but Profit has
    retrieval and (in this deck) Bargaining Table, as well as having to deploy much less.

    vs. Hunt Down
    Since they're likely to start Mara, start Scamble.
    I've only played Hunt Down twice.
    It's been a top-ranked player in the region both times.
    I lost both times.
    Non-dueling shouldn't be too much of a problem. Just fend off waves of Vaders--
    with your Eloms and mains, it should be easy.
    Dueling is more problematic; the Eloms become more key, as it becomes more difficult
    to use Obi and Luke. With luck, you can Sorry About the Mess Vader with a Saber.

    vs. Operatives
    Attack. Beat them down on their planet, beat them down at the chamber. Boush cancels
    a drain, Table cancels a drain, Projection Hurts certain drains, A Gift hurts all their good
    drains. Sure, you won't be draining for much, but you've got mains occupation.

    vs. ISB
    Scramble's probably your best start. Getting ability togethor's hard enough for ISB.
    Waning in popularity locally (largely why I switched decks). Projection slows their better
    drains, and A Gift hurts them for using Bounty Hunter backup, and a surprising number of ISB
    agents are aliens, too.
    If this is really opular, an R-3P0 would be a good addition. '

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