DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Lucky Sevens

    Deck ID: 7267

    Author: steve "stevie B" baroni

    Title: Lucky Sevens

    Side: Dark

    Date Published: 2000-06-01

    Description:
    A non duealing hunt down with a twist

    Rating:
    4.0

    Cards:

    'HUnt Down
    Executor Med Chamber
    Executor Holotheatre
    Endor Dark OFret
    Hoth defense perimeter
    Kashykk
    dvdlots x5
    gmt x2
    Boba fett with blster
    jodo kast
    ig88 with riot gun
    4lom with concussion rifle
    brangus glee
    djas puhr
    bane malar
    barquin dan
    bossk in hounds tooth
    zuckess in mist hunter
    Dengar in Punishing one
    Boba Fett in slave One
    ig88 in ig2000
    Vaders Saber x2
    Maras saber
    INtruder misssile x11
    Twilek Advisor
    Precense of the Force
    Bad Feeling have I
    Counter assault x4
    Crush the rebelion
    I have you know
    Evader
    Sniper
    Security precautions
    Elis Helrot x2
    Reactor Terminal x2
    VIsage of the emperor x3
    '

    Strategy: '

    Thi
    s whole deck is based around the 14 sevens in it. The sevens i do use though serve as a double purpose so they arent uselees cards. The Visages can be used incase they cancell the one you start wiht and i find it highly unlikely that they will cancell three. IN case they spread out against you you cna elis helrot and get a big beatdown or just counter assault with the sevens. The most important thing you need to do is get a reactor termianl out so you cna start traking for either a big beatdown or a big counter assault. IF you cant get a reactor terminal or are having some trouble in space you can use the Intruder missiles on some of the bounty hunter ships.

    Against epp beatdowns this deck has not a problem. Against a whole squad you can take out there biggest charachter or most important charachter by chocking them with one of the 14 sevens. Between the choke cancelling a destiny and swinning with vaders saber and sometime even maras saber too you can pretty much beatdown on a few charahcters.

    Against hidden base start with security precautions and just wait until they flip and then start probing with your bounty hunter ships. After you probe there system you dont really want to be up in space since you can loose battle damage since there are no probes. SO instead just drain for 3 at one site with vader his saber and tarkin and then pile up the rest of your charahcters on the other 2 drain site plus maras saber and you should be doing enugh damage from draining and counter assaulting there drains.
    Against toche start with Bad feeling have I and that should give you enough time to get down there with vader first and batle whenever you can becuase vader and his saber is so powerful becuase of choking with the 14 sevens

    Everyone I do know the intruder missile cannot be deployed on all of my ships only one but the real reson there there is for the seven destiny. All of you who rated this deck a three dont know what your talkoing about because at a tournament for a box of reflection this weekend it went 3-0 beating one of the worlds best players Steve Brentson who came in 6th at the worlds '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.