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ISB and IAO working together

    Deck ID: 7282

    Author: Carson "tarkinsaide" Swanek

    Title: ISB and IAO working together

    Side: Dark

    Date Published: 2000-06-04

    Description:
    Drop and drain ISB with battle potential.

    Rating:
    4.5

    Cards:

    'Starting4
    ISB/ESA
    Coruscant Imperial Square
    Twilek Advisor
    Imperial Arrest Order

    Locations9
    Endor
    Kashyyyk
    Yavin 4 Docking Bay
    Hoth Echo Docking Bay
    Coruscant Docking Bay
    Spaceport Docking Bay
    Tatooine Docking Bay 94
    Endor Docking Bay
    Endor Back Door

    Characters 23
    Darth Vader x2
    Darth Vader w/ Lightsaber
    Grand Moff Tarkin
    Mara Jade, The Emperors Hand
    Bane Malar
    DS-61-3
    Chall Bekan
    IG-88 w/ Riot Gun
    5D6-RA-7
    Probe Droid x2
    Fozec
    Admiral Ozzel
    Corporal Oberk
    Lieutenant Renz
    Snowtrooper Officer
    Officer Evax
    Lt. Pol Treidum
    Corporal Vandolay
    Corporal Derdram
    Chyler

    Vehicles3
    Blizzard 2
    Blizzard Scout 1
    Tempest Scout 6

    Starships6
    Dreadnaught-Class Heavy Cruiser
    Devastator
    ZiMH
    BFiS1
    BiHT
    DiPO

    Effects7
    Therell Be Hell To Pay
    Battle Order
    Oppressive Enforcement
    Presence Of The Force
    Reactor Terminal
    Bad Feeling Have I
    Imperial Decree

    Interrupts5
    Twilek Advisor
    Imperial Barrier
    Ghhhk
    Stunning Leader x2

    Weapons2
    Mara Jades Lightsaber
    Vaders Lightsaber

    Devices2
    Restraining Bolt x2
    '

    Strategy: '

    Always start with IAO and the docking bay. I dont have coruscant so dont tell me to put it in
    Endor and Kashyyyk are for space drains and activation
    Get out the Y4 and Hoth Docking Bays out ASAP so you can flip ASAP
    Use Docking Bays for activation and shuttling your agents around
    DS-61-3 and other non-ISB agents are for piloting and kicking butt
    I included restraining bolts to make the probe droids unable to be battled.
    With 14 ISB agents, it shouldnt be too hard to get a 2nd turn flip
    Half ISB agents have their forfiet +2
    Walkers are for more power.
    Tempest Scout 6 is good when a react
    All starships have ability of at least 2, so 2 starships can control a system
    Battle Order Screw Ops
    Oppressive Enforcement my SAC protection

    vs. Throne Room mains have a bunch of your guys at the same site. Protection in numbers.

    vs. Profit start Mara and Bane. Add to your forces at the AC and drain them to death.

    vs. Ops Flip ASAP, get out Battle Order. Put 5D6 or Probe Droid w/ restraining bolt on their planet to slow their drains.

    vs. Hidden Base Drain them to death at the docking bays. Probe with probe droids.

    vs. RTP drain them to death, keep leia from escaping.

    vs.QMC never seen it used.

    vs. MWYHL outdrain them, kill their apprentice.

    Thats it. Dont forget to tell me what to take out for what to put in. They dont allow more than 60 cards in a deck.
    Thanx
    Carson '

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