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Nasty Rumors

    Deck ID: 731

    Author: Adam "General Solo" Prosak

    Title: Nasty Rumors

    Side: Dark

    Date Published: 1999-10-03

    Description:
    I start Endor Operations to get Ominous Rumors and the locations. A few pilots and walkers hold the Endor sites while my bag of tricks dominate space in this primarily space deck.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Endor Operations/Imperial Outpost

    Locations (11)
    Endor (start)
    Endor Bunker (start)
    Endor Landing Platform (start)
    Swamp
    Death Star
    Kiffex
    Kashyyyk
    Hoth
    Yavin 4
    Fondor
    Kessel

    Characters (12)
    Darth Vader, DLOTS x2
    Grand Moff Tarkin x2
    Admiral Ozzel
    Commader Igar
    DS-61-2
    DS-61-3
    DS-61-4
    Brangus Glee
    Baraquin D'an
    U-3PO

    Creatures (1)
    Bubo

    Devices (1)
    Homing Beacon

    Starships (13)
    Blizzard 2
    Tempest 1
    Executor
    Avenger
    Devastator
    Vengeance
    Vader's Personal Shuttle
    Dreadnaught x5
    Bossk In Hound's Tooth

    Interupts (11)
    Surface Defense
    Twi-lek Advisor
    Shocking Revelation
    Gravity Shadow x2
    Maserful Move x2
    Ghhk

    Effects (13)
    Resistance
    Secret Plans
    There Is No Try
    Broken Concentration
    Lateral Damage x2
    Reactor Terminal
    Security Precautions
    Battle Order
    Imperial Decree
    Oppressive Enforcement
    Ominous Rumors'

    Strategy: '

    The goal of the deck is simple. Start Surface Defense to get all 3 effects (usually). Search your deck every turn for a Shocking Info and recycle it to see what's in your force pile. Occupy the 2 Endor sites that you start with while dominating space. Deploy Ominous Rumors on the first turn(it's next to impossible to cancel) and rack up the drains in space. When they're done ignoring your drains and come and fight you, you have 11 ships, some pilots, Lateral Damage and Gravity Shadow to rack up battle damage. If they decide to play a lone ship, a Homing Beacon, Lateral Damage and Gravity Shadow should be game. It's not hard to rack up 30+ in overflow.

    vs. ops- I've yet seen an ops deck that can fight off their planet. Setup Imperial Decree, Battle Plan and the Ominous Rumors drain. Bubo and the Dark Lord hate ops and U-3PO can block another drain. Bargaining Table is tough but most of the characters are eatable and chokable. An Op in a speeder doesn't get an extra destiny and therefore can get around Vader/Tarkin. Plus they give you alot of force to play with. Play the swamp as the third Endor site.

    vs. Training to 2. Broken concentration usually stops the training. Don't commit to the ground unless you have a Ghhk and Lateral Damage their few ships.

    vs. Throne Room Revolver or Tosche Mains- depends on how many ships/retireval they have. If they have high destiny and some ships, you're in for a battle. Try and make them commit an EPP or 2. EPP Han on the ground=win. Otherwise you're in for a fight. Bubo, the Death Star, and Imperial Decree along with lots of battleground systems should give you enough force to fight the revolver.

    vs. HBX- could be your toughest matchup. Do NOT start Secrity Precautions or play most of you're systems. Hell2Pay Organized Attack and hope to catch and Gravity Shadow a lone X-Wing. Don't bother with Ominous Rumors drains if you're up against a full fleged swarm.

    vs. Rouge- not too many decks can fight your fleet or shoulder that drain. Keep them honest with Vader Tarkin or Walkers, and remember that you can move your characters off of Endor with the Docking Bay.'

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