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No Soup For You

    Deck ID: 7362

    Author: Zach "yodamuppet" Marshall

    Title: No Soup For You

    Side: Dark

    Date Published: 2000-06-09

    Description:
    This deck has force choke, drain potential, and raw power.

    Rating:
    4.5

    Cards:

    'Starting (3)
    Hoth Ice Plains
    Combat Readiness
    Hoth Defensive Perimeter

    Characters (13)
    Admiral Motti
    Admiral Ozzel
    Commander Igar x2
    Darth Vader
    Darth Vader, Dark Lord Of The Sith x2
    Grand Moff Tarkin x2
    General Veers
    Kitik Keed'kak
    Mara Jade, The Emperor's Hand
    Niado Duegad

    Starships/Vehicles (10)
    Blizzard 2
    Boba Fett In Slave I
    Bossk In Hound's Tooth
    Dengar In Punishing One
    Devastator
    Dune Walker x2
    Tempest 1
    Executor
    Zuckuss In Mist Hunter

    Interrupts (19)
    Alter x3
    Control x2
    Elis Helrot x2
    Evader
    Sense x4
    Trample x2
    Twi'lek Advisor x3
    You Are Beaten x2

    Effects (5)
    Battle Order
    Come Here You Big Coward
    Crush The Rebellion
    Reactor Terminal
    Security Precautions

    Locations (7)
    Cloud City Downtown Plaza
    Coruscant
    Death Star
    Endor Back Door
    Executor Meditation Chamber
    Kashyyyk
    Hoth Wampa Cave

    Weapons (3)
    Mara Jade's Lightsaber
    Vader's Lightsaber x2'

    Strategy: '

    Responses to some reviews
    Dannik Jerriko is not the reason I chose this particular title. Ever seen Sienfeld? There's a guy referred to as the Soup Nazi. He says "No soup for you". I felt like that phrase fit the deck, hence the title. Now I may put Dannik in a version 2 deck (because he really does fit in) but he's not in this one so stop with the complaints about it. Do not dock points because he's not in here.

    Kitik Keed'kak is coming out of the deck. I've been persuaded to take her out because she isn't worth having in here. Do not dock points because she's in here.

    Imperial Decree is replacing Crush The Rebellion and Evader. With the threat of Set Your Course, Revo should not be seen very much anymore (if at all). Imp Decree should help against FD bonuses anyway, so it goes in. Quit docking points while telling me to put it in.

    MWYHL/X-Wing swarm I am just not worried about it. I have some tough ships and pilots that can be added to them. They can hold up against X-Wings (we all know they spread out, and it isn't that hard to beat them). I am also not worried about MWYHL, as I can draw low destiny for Sense and Alter. Do not dock points because you think I will always draw high for Sense and Alter. Do not dock points because you think this is weak against X-Wings.

    Trample is in here because it's useful. I have my fair share of high destiny cards, so please do not assume I will always draw too low to kill anything. Trample is a used interrupt, so I will always get another chance if I miss. I can also track destiny (something I've been working at lately) so I can most likely make sure I kill something. Do not dock points because you think I will miss every time.

    Executor Meditation Chamber is another card I have replaced. I will instead be using Coruscant Imperial Square. Do not dock points because you think I will get characters trapped there.

    We now return to your regularly scheduled strategy section
    Pretty self explainitory. I'll explain why I have certain cards in here for those of you who seem sceptical.

    Admiral Motti - He's really not that bad. Deploy 3, power 3, ability 3, forfeit 5. He's great on a ship or walker, so he's in.

    Commander Igar - I use two of them because he works on Dune Walkers as well as Tempest 1. Most people don't catch that.

    Veers and Blizzard 2 - Veers is just as good on Blizzard 2 as he is on Blizzard 1, and Blizzard 2 has a permanent pilot.

    Kitik Keed'kak - Come on, she's power 8 I don't have to worry about the deploy cost, cause I have all the Force I need.

    Niado Duegad - This is an underused character. You can pump him up to power 8, and it doesn't have to be in a battle. That means he also works well against Surprise Assault when there aren't any walkers at the same site.

    SAC Package - I always say I'd rather play with it than without it. People don't really expect Control anymore, so a couple of those went in. I usually only use them to cancel Force drains, but they come in handy elsewhere.

    Evader - I only use one cause that's all I really need. Crush The Rebellion pulls it from my deck, so that's not a problem. If I happen to lose it, I can still cancel Revolutions with my Alters.

    Trample - I think of it as a Sniper that I can use at any time. I have more walkers than characters with weapons so it makes sense to use this instead of Sniper.

    You Are Beaten - I got tired of Uncontrollable Fury making me lose Force. It can also be used to apply more of a beatdown, so it fits anyway.

    Locations - They all give me plenty of Force, not too much to the opponent, and I have plenty of locations that I can drain at.

    Well that's my baby. I hope you like it. '

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