DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
Sevens Galore

    Deck ID: 7416

    Author: steve "stevie B" baroni

    Title: Sevens Galore

    Side: Dark

    Date Published: 2000-06-10

    Description:
    This is a modified version of my old deck Lucky Sevens. It is a non dueling hunt down with a lot of sevens.

    Rating:
    4.0

    Cards:

    'Unknown Type
    Endor Dark Forest
    Executor Holotheatre
    Executor Meditation Chamber
    Hoth Defensive Perimeter
    Kashyyyk

    Characters (11)
    Boba Fett With Blaster Rifle
    Darth Vader, Dark Lord Of The Sith x5
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Mara Jade, The Emperor's Hand x2

    Starships (4)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Zuckuss in Mist Hunter

    Interrupts (16)
    Counter Assault x4
    Elis Helrot x3
    Evader x2
    Hunting Party
    Hutt Smooch
    I Have You Now
    Point Man
    Torture x2
    Twi'lek Advisor

    Effects (20)
    Bad Feeling Have I
    Crush The Rebellion
    Mournful Roar x2
    Reactor Terminal x2
    Security Precautions
    Visage Of The Emperor x9
    We're The Bait x4

    Weapons (3)
    Mara Jade's Lightsaber
    Vader's Lightsaber x2

    Unknown Type
    Hunt Down And Destroy The Jedi/Their Fire Has Gone Out Of The Universe
    '

    Strategy: '

    This deck is one of the funnest decks to play if your opponent doesnt now the deck. Since i have Made this deck it has been undefeated and beaten some of the best players in my region, Steve Brentson, and Eric Hunter. In the last three tournaments it has gone 9-0 and had an outstanding win of 37.

    This deck is also very simple to play. No matter what deck you play against your strategy is the same. If you can get a reator terminal, DVDLOTS and a GMT, in the first couple turns than you are set for the game. With the reactor terminal you can set it up so that you whole reserve deck includes only sevens. Once you do this all you need to do is control one of your sites and then just counter assult anything they try to force drain you with. If you are neck and neck going into the end game then you should have nor problem as long as you have held onto your sevens and kept track of them wiht a reator terminal.

    This deck totally destroys X-wing swarm deck. IF you come up against a hidden base X-wing swarm deck wait until they flip and then probe. With the four bounty hunter ships you should have no problem probing. Once you probe just hang out on the ground an counter assault all of your opponents drains, and since the X-wings are a power of three you should have no problem inflicting a lot of damge.

    Against profit decks i have found this deck to be very powerful. With the ability to start of with Mara Jade and Boba fett you have a garuntee two weapon destiny by searching for her saber and then another two when you get DVDLOTS. If they drop a hit squad then you should have no problem with it. First get ridd of their most key character whether its Ben Kenobi or Han Solo. Also with all of the Elis helrots you have a very versatile deck. You will have no problem getting around to pick off a couple of characters here and there. Not once has this deck let a profit deck flip their objective by controling the Audience chamber.

    Against Tosche/Hutt deploy DVDLOTS and GMT to the Tosche station and just keep draining them there while they are getting screwed by Bad Feeling Have I. You should be able to reduce each of there hit squads down to one or two measley charachters.

    I dont really no what else to say since the deck is very self explanitory. All you need to do is control on site and let the visage eat away at them until you get can off a big counter assault to finish them off. '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.