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Blowin Stuff Up

    Deck ID: 7454

    Author: Karl "Faust" Schultz

    Title: Blowin Stuff Up

    Side: Dark

    Date Published: 2000-06-11

    Description:
    Uses the new and extremely powerful Third Anthology objective.

    Rating:
    3.5

    Cards:

    'Starting(4)
    Set Your Course For Alderaan /The Ultimate Power In The Universe
    Death Star
    Death Star Docking Bay 327
    Alderaan

    Locations(7)
    Yavin 4
    Endor
    Kashyyyk
    Hoth
    Kiffex
    Kuat x2

    Characters(19)
    Darth Vader With Lightsaber x2
    IG-88 With Riot Gun
    Grand Moff Tarkin x2
    DS-61-2
    Death Star Gunner x3
    Imperial Pilot x10

    Starships(8)
    Avenger
    Devastator
    Stalker
    Thunderflare
    Tyrant
    Vengeance
    Dengar In Punishing One
    Zuckuss In Mist Hunter

    Interrupts(7)
    Abyssin Ornament x2
    Twi'lek Advisor x4
    This Is Some Rescue

    Effects(9)
    Secret Plans
    Come Here You Big Coward
    A Day Long Remembered x2
    Kuat Drive Yards
    Strategic Reserves
    A Bright Center To The Universe
    Broken Concentration
    Security Precautions

    Devices(2)
    Restraining Bolt x2

    Weapons(1)
    Superlaser

    Epic Events(3)
    Commence Primary Ignition x3


    '

    Strategy: '

    You can get this off in a couple of turns with a little luck. You can pull Death Star sites and gunners from reserve (throw down 1 gunner for a superlaser, then get him back next turn). Use your Vader, and Tarkin on the Death Star (i take no battle damage, but attrition in this case is just as worse). Assuming you've got 3 gunners and all your Death Star sites (and your opponent occupies none), blowing up Alderaan will be pretty much automatic.

    Once flipped, you can pull all your systems (except Kuat) from your reserve deck. I have 2 Kuats to make sure, you pull it soon. Get KDY down, and you can deploy Star Destroyers (most of them for 6) to Death Star from reserve deck. Then move them wherever you need them and drain for tons.

    If they battle you, all of your SDs are immune to attrition <4.

    Ok, the imperial pilots are for stopping drains (Strategic Reserves) and later for retreiving force (Abyssin Ornament). They are also useful as pilots on the Star Destroyers. I've also got DS-61-2, to pilot. I've even got the 2 most useful BH ships (ZiMH and DiPO).

    Tech on certain decks

    MWYHL
    MWYHL will screw this deck, so start Broken Concentration. This way they should have a little more trouble completing Test 1. Also, load up a Star Destroyer, and move to Dagobah. Then you can stay there to drain for the rest of the game. Secret Plans and Come Here You Big Coward will also help you.

    Hidden Base
    Well, they're screwed, cuz of Security Precautions. Then i take no battle damage, and your SDs are immune to attrition <4. Should be a fun game -)

    Numbers
    Numbers aren't too much of concern to me (Imperial Pilots are destiny 3). But just in case, i've got one Resistance (occupying 3 battlegrounds shouldn't be a problem).

    Profit
    Instead of blowing up alderaan blow up Yavin 4 first and deploy A Day Long Remembered. Their mains are totally screwed -) Unfortunately though, most of their mains will already be out before ADLR is set up, so send Vader, Tarkin, and Ig-88 and get rid of them. Then it should take them quite a while to get some more characters on table -) Then you can go ahead and go back and blow up Alderaan. Drain for all you can.

    Rescue The Princess (Prisoner 2187)
    This deck might as well be an anti-RTP deck. I've got 2 Restraining Bolts to stop 8D8, and then This Is Some Rescue to cancel Cell 2187. It should take them quite a while to get Leia free without those means to free her (it is also possible they will never free her). But you'll have plenty of time to blow up Yavin 4 first. Instead of blowing up Alderaan, destroy Yavin 4 first, then Alderaan. With Yavin 4 sites gone, they can't retreive and they can never flip the objective. Then, go ahead blow up Alderaan, and drain away

    Now assuming they flip the objective, don't deploy any unqiue cards, until you blow up Yavin 4. By the way, if you want instead of blowing Yavin 4 first, you can flip the objective then blow it up, and they will lose 14 force

    Revo
    Laugh in their face

    Echo Base Ops/A New Secret Base
    Go blow up Hoth first. If it is an x-wing swarm, use DiPO. Drain away (once you flip).

    Massassi Base Operations
    Well, simple. Blow up Yavin 4 ASAP. They will still lose a ton, and it's not worth the risk of flipping the objective and wasting a few turns just to make them lose more. Once there objective is OOP, you shouldn't have too much trouble of mopping it up.

    Well, i've finally run out of stuff to say.

    Good Luck


    '

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