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Highway to the Danger Zone

    Deck ID: 748

    Author: Mike "Iceman" Fitzgerald

    Title: Highway to the Danger Zone

    Side: Light

    Date Published: 1999-10-04

    Description:
    This deck slows the opponent down ,forces them to probe for HB , and finishesthem off with drains.

    Rating:
    4.0

    Cards:

    'Objective ( 1 )
    Hidden Base

    Locations ( 10 )
    RPoint
    Dagobah
    Dagobah Yoda's Hut
    Tatooine
    Kessel x2
    Kiffex
    Coruscant
    Endor x2

    Characters ( 18 )
    EPP Obi x2
    EPP Luke x2
    EPP Han x2
    EPP Leia x2
    Harc Seff
    Jereon Webb
    Mr. Bigglesworth ( Biggs )
    Wedge
    Momaw Nadon
    Toryn Farr
    Wyron Serper
    Hol Okland
    Dak Ralltiir
    Zev Senesca

    Ships ( 11 )
    RLiR1
    GLiG1
    Tantive IV
    Spiral
    X-Wing x4
    Gold Squadron Y-Wing x2
    Correllian Corvette

    Effects ( 10 )
    Scrambled Transmission
    Battle Plan
    Order to Engage
    Draw Their Fire
    Wise Advice
    WTTPOUs ? x2
    TPIFFrom
    Traffic Control
    Insurrection

    Interrupts ( 10 )
    The Signal x3
    It Could Be Worse x2
    Noble Sacrifice x2
    Don't Forget the Droids x2
    Shocking Information'

    Strategy: '

    Notes This is about as much of a balanced deck
    as you can make. It's simple for beginners yet
    effective for advanced. Usual play is to use
    Battle Plan as the starter unless you feel Manip
    is possible ( CCT etc. ). The Hidden Base can be
    changed. I chose this setup because you can strand
    the opponent at the high parsec systems or the low
    parsec systems and drain them down. Between Endor
    and RPoint you'll get your ships out quickly. This
    deck gets generation going very quickly. Be careful
    with Coruscant and try to stay away from there until
    you can use the little gametext bonus. If the
    opponent has Security Precautions out you wanna
    wear there ships out before you flip.

    Here we go

    v. ISB Battle Plan is gonna be a really big pain
    to them. TPIFF , HB , Harc Seff , and It Could Be
    Worse will help stop any drains. Order to Engage
    and your characters will deal damage and the Noble
    Sacrifices will help you to retrieve a nice chunk
    of force.

    v. DS Ops Basically all the ISB counters apply
    here as well. EPP Smackdown is nice.

    v. Ralltiir Ops You might have to pay a lot for
    Rebels but you should be able to activate enough
    force to cover it. All the normal Op counters work
    here. Also - remember that Battle Plan will let
    you ignore the Swamps gametext so you may be able
    to surprise them there. Beezer will help v. Reacts

    v. Big Blue Should be a great game. May wanna
    be careful with the amount of force you give them.
    Try not to flip until the end of the game or you
    have to. Noble Sacrifice can be huge here also.

    v. Drazin Noble Sac the captive , Start Scrambled
    T to stop Manip. Grapplers will help also. Monnok
    won't really get much either.

    v. HDADTJ w/ dueling TRY not to deploy Obi or
    Luke unless you have It Could Be Worse and a bunch
    of force active. Momaw , Wyron , and Jereon will
    cancel Visage and as long as you don't have Luke
    or Obi at a battleground site Insurrection will
    lock Vader out of the Exe sites.

    v. HDADTJ w/o dueling Cancel Visage and play
    normally.

    miscellaneous notes Try to save ICBW for when
    they probe so Security Precautions doesn't hurt.
    #s protection is in as well as a bit of SAC
    protection. Pretty simple stuff but effective.'

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