Deck ID: 7510
Author: Danny "Skuff D" Rider
Title: Endor Tupperware Party
Side: Light
Date Published: 2000-06-12
Description:
Utilizing the long forgotten LS Endor objective, this deck blows away the bunker, flips, allows for duel protection, retrieval and massive battle damage.
Rating:
4.5
Cards:
'Objective Rebel Strike Team/Garrison Destroyed
Locations (8)
Endor
Endor Bunker
Endor Back Door
Endor Great Forest
Endor Rebel Landing Site
Endor Hidden Forest Trail
Dagobah Yoda's Hut
Rendezvous Point
Effects (5)
Battle Plan
Do or Do Not (start using Don't Tread.)
Insurrection
Frozen Assets
Draw Their Fire
Epic Events (1)
Deactivate the Shield Generator
Interrupts (17)
Don't Tread on Me (starting)
I've Got a Bad Feeling About This
Rebel Barrier
Under Attack
Run Luke, Run
Don't Get Cocky
I Know
Were You Looking for Me?
Yoda Stew x2
Nabrun Lieds x2
This is Absolutely Right x2
Throw Me Another Charge x3
Weapons/Devices (4)
Explosive Charge x2
Landing Claw
Liea's Blaster Rifle
Starships (4)
Gold Leader in Gold 1
Lando in Millenium Falcon
Spiral
Red Leader in Red 1
Characters (20)
Threepio
R-3P0
Herc Seff
Momaw Nadon
Luke with Lightsaber x2
General Solo
Han with Blaster
Liea with Rifle
Obiwan with Saber
Chewie of Kashyyyk
Daughter of Skywalker
Orrimaarko
Corporal Kenseric
General Crix Madine
Lietenant Page
Corporal Beezer
Sergeant Junkin
Lietenant Greeve
Sergeant Brooks Carlson
'
Strategy: '
First off and foremost READ THIS BEFORE REVIEWING This deck is in very early development but the idea to use this objective surfaced after I had a conversation about Duel Protection. The flip side of this objective gives me a +2 to each epic event draw. Also I played this deck succesfully when Endor was first released and hitting the opponent for 8 damage is nice. On to the strategy...
The flip sense is simple. Hold on to your cards, play them right and control the bunker for a turn 2-3 flip. Once you blow away the bunker you can retrieve your small guys every turn (including Chewie) Also your drains can't be canceled or changed where your scouts are at. Flipping is relatively easy, winning the game however requires more patience.
VS. Hunt Down With Dueling, watch where you deploy Luke and Obi-wan. I recomend not deploying them till after you flip for the duueling protection, although the destiny is safe in this deck. If they are not dueling, plenty of battleground sites to keep the obj. flipped and play it to the bone. It should be one of the more interesting games. If you're not confident against dueling, Run Luke will buy you some time.
VS. Court Flip before you do anything. Then nabrun about and do some damage. The destiny adders are nice in court battles and are very essential in clearing sites.
VS. Ral Ops Big time battling with small time fun. You can retrieve your small guys that get trampled or even better forfieted with Insurrection. We all know how to deal with Ral. Ops, but I recomend flipping before you battle the walkers. Under Attack and destiny adders will make it difficult for them to keep a garrison deployed.
VS. DS Space Good Luck. This will be the toughest one. Hold out in space and flip that objective The bonus from This is Absolutley right will aid in drains and your power on ground will be suffecient in holding the fort.
Other notes
Use rebel barrier when you can. Your protection against Sense is critical, thus the starting effect. Lose the rebels you can retrieve from you're hand and if you get to, use This is Absolutely Right to cut down the opponent's drains. Read the card, it's pretty tight.
Nabrun and Yoda Stew work as they always did.
Anyhow that's what makes this deck work. When you see the look on your opponents face after you blow up the bunker you'll understand. (It's also neat catching them reading your objective after they initiate an Epic Duel and you flipped the Objective.)
Until then, review with the knowledge this deck is still very much under construction. Also, prepare for my next LS deck venture Feeling Up Carrie Fischer on Tatooine (I claim the title as my own)'