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Max of Tat s Rumors v2 0

    Deck ID: 7544

    Author: Enrique "Max of Tat" Huerta

    Title: Max of Tat s Rumors v2 0

    Side: Dark

    Date Published: 2000-06-13

    Description:
    Endor Operations to get Ominous Rumors going. Flipping the objective is only a secondary concern.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Endor Operations/Imperial Outpost

    Locations (8)
    Endor
    Endor Bunker
    Endor Landing Platform
    Endor Forest Clearing
    Kiffex
    Kessel
    Kashyyyk
    Hoth

    Characters (11)
    Darth Vader Dark Lord of the Sith
    Mara Jade, The Emperor’s Hand
    U-3PO

    Admiral Ozzel
    DS-61-2
    DS-62-3
    Office Evax

    Corporal Drelosyn
    Sergeant Barich
    Sergeant Elsek
    Sergeant Irol

    Weapons (1)
    Mara Jade’s Lightsaber

    Starships/Vehicles (9)
    Boba Fett in Slave I
    Bossk in Hound’s Tooth
    Zuckuss in Mist Hunter
    Dreadnaught (x3)

    Blizzard Scout 1
    Tempest Scout 3
    Tempest Scout 6

    Interrupts (18)
    Always Thinking With Your Stomach
    Boring Conversation Anyway
    Ghhhk
    Imperial Barrier
    It’s Worse
    Main Course
    Masterful Move
    Monnok
    Point Man
    Projective Telepathy
    Those Rebels Won’t Escape Us
    Torture (x2)
    Trample (x2)
    Twi’lek Advisor (x2)

    Effects (13)
    Battle Order
    Come Here You Big Coward
    Establish Secret Base
    First Strike
    Imperial Arrest Order
    Imperial Decree
    Lateral Damage
    Ominous Rumors
    Oppressive Enforcement (Usual Starting Effect)
    Reactor Terminal
    Security Precautions
    There’ll Be Hell To Pay (x2)
    '

    Strategy: '


    Destinies
    0 10 (4 are starting cards)
    1 7
    2 6
    3 13
    4 12
    5 8 (1 is my Starting Interrupt)
    6 4

    Avg. 3.0

    First off, the main focus of this deck is to drain in space. Put the third Endor site and Establish Secret Base just as a side strategy if my opponent isn't going to stop me. It's nice to not have to worry about then cancelling my little drains on Endor. =)

    Against...
    Operatives - I start with Battle Order, and drain them in space as fast as I can. I'll use DV,DLOTS, MJ, and AT-ST strike teams to slow them down.

    Profit - I don't start with anybody in the Audience Chamber, and set up my drains in space. As soon as I can, I will bring the strike teams to battle their mains to get rid of that annoying direct damage. =)

    TRM- I'll start Imperial Decree, and try to invade Yavin IV as quickly as possible. Continue with my drains in space, but don't leave anyone alone in the Bunker.

    Hidden Base - This is probably my toughest challenge. Basically, I try to drain and pick my battle when I can. If possible, I'll flip my objective to allow my ground troops to drain away.

    Everything else - Drain in space, and use my strike teams and counters to slow them down.

    Any suggestions and helpful advice is greatly appreciated.'

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