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Dueling Sphere v 1 0

    Deck ID: 7561

    Author: Sock "SockMan" Man

    Title: Dueling Sphere v 1 0

    Side: Dark

    Date Published: 2000-06-13

    Description:
    Use the 3rd Anthology Objective to get lots of force and for force choke. Proceed to lay the smackdown

    Rating:
    3.5

    Cards:

    'Locations (6)
    Alderaan
    Death Star
    Death Star Docking Bay 327
    Hoth Defensive Perimeter
    Hoth Ice Plains
    Hoth Wampa Cave

    Characters (16)
    4-LOM With Concussion Rifle
    Boba Fett With Blaster Rifle
    Dannik Jerriko
    Darth Vader With Lightsaber x2
    Darth Vader
    Darth Vader, Dark Lord Of The Sith
    Dengar with Blaster Carbine
    Djas Puhr
    Dr. Evazan x2
    Grand Moff Tarkin x2
    IG-88 With Riot Gun
    Mara Jade, The Emperor's Hand x2

    Starships (6)
    Boba Fett in Slave I
    Bossk In Hounds Tooth
    Dengar In Punishing One
    Dreadnaught-Class Heavy Cruiser x2
    Zuckuss in Mist Hunter

    Interrupts (25)
    Boring Conversation Anyway
    Elis Helrot x2
    Focused Attack x2
    Imperial Barrier x2
    Look Sir, Droids x2
    Sense x3
    Shut Him Up Or Shut Him Down
    The Circle Is Now Complete
    Torture x2
    Twi'lek Advisor x3
    Unexpected Interruption x3
    Vader's Obsession
    You Are Beaten x2

    Effects (4)
    Battle Order
    Imperial Decree
    Reactor Terminal
    Security Precautions

    Weapons (2)
    Mara Jade's Lightsaber
    Vader's Lightsaber

    Unknown Type
    Set Your Course For Alderaan/The Ultimate Power In The Universe '

    Strategy: '

    First off, I know some of you may be thinking "Why not just use Hunt Down?" Well, deciding the objective to use for this deck was not an easy task, but here are some of the reasons I chose SYCFA/TUPITU over Hunt Down.
    1. Hunt Down is too predictable
    Hunt down is very widely known and prepared for, plus this deck can't really take advantage of some of its bonuses.
    2. More force activation
    One more force starting activation can mean a lot. Believe me.
    3. Choke protection
    Revo cannot be played, flat out. Plus, That 5 force factor again.
    4. Surprise factor
    Did you really expect to see dueling using this objective? No, I thought not.

    So, now that we know a little behind the origins of this deck, lets move on.

    Start with the objective stuff, then use Twi'lek for the according effect, more info on this later. Try to get out Decree and a Hoth Site, then occupy the 2 systems to get a little help against force drain bonuses. Deploy Vader or Mara where needed and duel away. The Unexpected Interruptions are key in this deck. Use them to get out whichever interrupt you need at the time.
    Go to the opponent's base of operations and wipe him out. This deck doesn't really ave much general strategy, this deck plays very differently against each decktype, see below.

    Vs. Ops
    Might be a little tough. Start Battle Order and concentrate on taking one site, then move on from there and take out the others. Decree will really help out here.

    Vs. Profit
    Start Mara and another alien which you feel most comfortable with, I choose Dannik for his ability. Your Starting effect should again be Battle Order as few Profit decks that I see pack any space. Beat away and duel as soon as you get good destiny lined up. This matchup hasn't been too much of a problem in my playtesting.

    Vs. RTP
    Ahh... RTP. Start Battle Order again and concentrate on preventing them from freeing Leia. Use the Unexpected Interruption to grab Look Sir, Droids and Sense the possible Droid Shutdown. Barier will also probably slow them down. If they do manage to flip, pick your battles carefully and try to get everyone together and Elis to a weak spot for a massive beating. A close game, but you should come out on top.

    Vs. Hidden Base
    Probably will be your toughest matchup. Start Battle Order (again) and pick your battles very carefully. Try and get a drain of 2 going at the defensive perimeter going if possible and if you can back it up enough, it should be there for the rest of the game. If you can, try and set up a trap if they have EPP beatdown. Stockpile some dueling stuff and thwart the incoming force, backed up by a barrier and a You Are Beaten to prevent any attack, then proceed to beatdown on remaining characters.

    Vs. MWYHL
    This game will be slow and will prbably will be a bit of a waiting game. Try and get the opponent to come after you and you can easily counteract his attacks with all your interrupts.

    Vs. Numbers
    Piece of Cake. A nifty trick is to Look Sir, Droids their droids, then watch as their inserts come up and dish out damage to them. Keep a careful eye on your force and prepare for an EPP attack, see Hidden Base strategy for info on this.

    Well, that's all that I can think of for now. Thanks for the reviews and I hope to post a second version of this deck soon.'

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